Boxart

Release Date
Synopsis
Stubbs, a zombie who'll tug at your heartstrings and tickle your funnybone even as he's tearing the living guts right out of your body. This former traveling salesman trades in his briefcase for your braincase as the leading man in Wideload's first game, Stubbs the Zombie in "Rebel Without a Pulse".
Datafile
Publisher: Aspyr Media
Developer: Wideload Games
Platform: Xbox
Category: Action
Screenshots




Trailers
Buy it link

Impressions
Being a huge cult and zombie movie fan, and recently replaying the 16-bit 'Zombies Ate My Neighbours'.I've been wanting to play this since I first smirked at the title in the previews some months back.
On first boot your introduced to an amusing selection on 50's tunes such as 'Lollipop, Lollipop, and 'Mr Sandman' these amusing renditions set the theme of whats to come.
Based around the Halo engine, which is clearly visible in the introduction as well as the vehicle engine its pretty much a world away from the Bungie classic, but controls remain similarly mapped as does master chief's floaty jump mechanisms.
Your sole aim as zombie extrodinaire is to eat brains and kill people, as well as fall in love with the female 'star' of the game, the plot is classic B-movie cack
After trundling through the first few minutes I was pleasently suprised, your gradually introduced to a bizzarre American 50's B-movie world blended with some futuristic elements, and initially appear by stealing a young Jock's hotdog!
The games uses the trappings of its genre to great advantage, and the washed out, scratchy picture is briliantly in tune with the atmosphere of the game, however...
After the first couple of missions, as with any game, you expect the pace to pick up, but sadly this is where things start to take a bit of a dive, Levels never really seem to pick up and the emptiness as well as the lack of direction sees you wandering around until you stumble blindly onto the next cutscene.
The graphics are of a very decent standard, but worlds seem desperately lacking character and set pieces. Sound is without a doubt the best aspect of the game, fantastic tunes that parody the game and genre and amusing if somewhat limited speech.
The game is always a laugh to play and the simplistic experience means it has great pick-up-n-playability, but this is also the games downfall. Theres an air of pointlessness about the whole experince, punctuated with genuinely amusing moments, but the humour shouldnt be the sole reason for recommending this game. Everything from the opening title seems a bit grey and vague, levels seem vast but contain a huge amount of non-interaction. I was always desperate to be suprised by a twist or turn that would make me think this wasn't as shallow as a thimble cup, but sadly this wasn't the case. This game is all about walk, much, walk munch.
Loading times also worsen the experience as each level takes what seems like an eternity to load.
Overall a very amusing experience (its always fun to be the bad guy!) and one to dip into now and again, but i feel it could have been so much more.

Release Date
Synopsis
Stubbs, a zombie who'll tug at your heartstrings and tickle your funnybone even as he's tearing the living guts right out of your body. This former traveling salesman trades in his briefcase for your braincase as the leading man in Wideload's first game, Stubbs the Zombie in "Rebel Without a Pulse".
Datafile
Publisher: Aspyr Media
Developer: Wideload Games
Platform: Xbox
Category: Action
Screenshots




Trailers
Buy it link

Impressions
Being a huge cult and zombie movie fan, and recently replaying the 16-bit 'Zombies Ate My Neighbours'.I've been wanting to play this since I first smirked at the title in the previews some months back.
On first boot your introduced to an amusing selection on 50's tunes such as 'Lollipop, Lollipop, and 'Mr Sandman' these amusing renditions set the theme of whats to come.
Based around the Halo engine, which is clearly visible in the introduction as well as the vehicle engine its pretty much a world away from the Bungie classic, but controls remain similarly mapped as does master chief's floaty jump mechanisms.
Your sole aim as zombie extrodinaire is to eat brains and kill people, as well as fall in love with the female 'star' of the game, the plot is classic B-movie cack

After trundling through the first few minutes I was pleasently suprised, your gradually introduced to a bizzarre American 50's B-movie world blended with some futuristic elements, and initially appear by stealing a young Jock's hotdog!
The games uses the trappings of its genre to great advantage, and the washed out, scratchy picture is briliantly in tune with the atmosphere of the game, however...
After the first couple of missions, as with any game, you expect the pace to pick up, but sadly this is where things start to take a bit of a dive, Levels never really seem to pick up and the emptiness as well as the lack of direction sees you wandering around until you stumble blindly onto the next cutscene.
The graphics are of a very decent standard, but worlds seem desperately lacking character and set pieces. Sound is without a doubt the best aspect of the game, fantastic tunes that parody the game and genre and amusing if somewhat limited speech.
The game is always a laugh to play and the simplistic experience means it has great pick-up-n-playability, but this is also the games downfall. Theres an air of pointlessness about the whole experince, punctuated with genuinely amusing moments, but the humour shouldnt be the sole reason for recommending this game. Everything from the opening title seems a bit grey and vague, levels seem vast but contain a huge amount of non-interaction. I was always desperate to be suprised by a twist or turn that would make me think this wasn't as shallow as a thimble cup, but sadly this wasn't the case. This game is all about walk, much, walk munch.
Loading times also worsen the experience as each level takes what seems like an eternity to load.
Overall a very amusing experience (its always fun to be the bad guy!) and one to dip into now and again, but i feel it could have been so much more.