My mate recently got a promo review copy through and while initially saying I'll have 'quick go', it turned into about 90 minutes of fun-filled mouse magic.
While comparisons with Okami seem to be obvious, I'd argue the 'painting' element is more comparable to Mario Sunshine. While not a fan of the latter title Epic Mickey works very well due to the Wii's pointer. And overall is a far better experience than the Wii's translation of Okami.
The initial videos claimed you could create the landscape how you wanted. While this isn't strictly true each level seems to allow scope to change the world for good or bad (a message appears informing you have damaged the world), although how this affects the overall game is, after only three levels, unclear.
The game plays similar to Mario Galaxy, incorporating the spin attack, initiated in the same way although here it seems slightly less responsive. Simialr you can 'bum-bounce' the enemies or attack them with a choice of paint brushes, one which dispatches them and another which positions them as an ally.
The levels are well structured and give ample opportunity to tackle them in a a range of different ways, for example freeing certain characters allow an easier time through the levels. The levels do feel a tad sparse, with enemies not too much of a threat, but the feel of the game and the storyline pushes you along nicely.
It does seem a lot of emphasis has been put on 'choice' or the illusion of 'choice', as the game is still fairly linear in its path through the level - something which I actually prefer as the grandscale of GTA which frightens me a bit!
Overall I was surprised how addictive this is and I'd give it a high recommendation. Would be nice to see this appears on the PS3 using Moove, as the graphics are lovely, but that seems unlikely!
While comparisons with Okami seem to be obvious, I'd argue the 'painting' element is more comparable to Mario Sunshine. While not a fan of the latter title Epic Mickey works very well due to the Wii's pointer. And overall is a far better experience than the Wii's translation of Okami.
The initial videos claimed you could create the landscape how you wanted. While this isn't strictly true each level seems to allow scope to change the world for good or bad (a message appears informing you have damaged the world), although how this affects the overall game is, after only three levels, unclear.
The game plays similar to Mario Galaxy, incorporating the spin attack, initiated in the same way although here it seems slightly less responsive. Simialr you can 'bum-bounce' the enemies or attack them with a choice of paint brushes, one which dispatches them and another which positions them as an ally.
The levels are well structured and give ample opportunity to tackle them in a a range of different ways, for example freeing certain characters allow an easier time through the levels. The levels do feel a tad sparse, with enemies not too much of a threat, but the feel of the game and the storyline pushes you along nicely.
It does seem a lot of emphasis has been put on 'choice' or the illusion of 'choice', as the game is still fairly linear in its path through the level - something which I actually prefer as the grandscale of GTA which frightens me a bit!
Overall I was surprised how addictive this is and I'd give it a high recommendation. Would be nice to see this appears on the PS3 using Moove, as the graphics are lovely, but that seems unlikely!
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