Mario Galaxy style levels + the speed of Sonic is surely a great combo for a game, or so you would think. However in reality some bad choices in the level design let this game down down and just sap any enjoyment into frustration.
Frustration is something i have come to associate with Sonic games over the last few years, however Colours put a stop to that it seemed like the fans were being listened to and i was very excited to see the trailers of Sonic Lost World.
The game is best described as a hybrid of Mario Galaxy and Sonic Colours. Levels are built on spheres and involve the usual bits of platforming and remind me a bit of the bonus levels from Sonic 2. The game starts off well with a Green Hill style setting that suits the game well. The game is fast, frantic, and well designed and i felt in control. Great graphics, smooth frame rate and nice Sonic style tunes.... Why all the bad reviews???
That is when you start to encounter some really bad level design choices. You can be running along and the sphere you are running along will suddenly cut of plummeting you to your death, or spikes will shoot out from the ground where you had no chance of seeing them before you are on top, jumping to one sphere to the next can land you on a platform that decides to break not giving you enough time to react if you were not expecting it, even the jumping can be a bit weird, jumping towards a platform that looks far away and over shooting it or doing a short jump to what looks like a close platform only to fall short.
Deep down this game could have been fantastic and playing the first few levels i have seen glimpses of that and i can't fault the presentation or the thought of what they tried to do with this, the problem is not having a Miyamoto type figure overseeing the development, somebody who just gets design and platforming. Had that happened this game could have easily been been fantastic with a few of these small but consistent errors ironed out. Mario Galaxy this is not.
Frustration is something i have come to associate with Sonic games over the last few years, however Colours put a stop to that it seemed like the fans were being listened to and i was very excited to see the trailers of Sonic Lost World.
The game is best described as a hybrid of Mario Galaxy and Sonic Colours. Levels are built on spheres and involve the usual bits of platforming and remind me a bit of the bonus levels from Sonic 2. The game starts off well with a Green Hill style setting that suits the game well. The game is fast, frantic, and well designed and i felt in control. Great graphics, smooth frame rate and nice Sonic style tunes.... Why all the bad reviews???
That is when you start to encounter some really bad level design choices. You can be running along and the sphere you are running along will suddenly cut of plummeting you to your death, or spikes will shoot out from the ground where you had no chance of seeing them before you are on top, jumping to one sphere to the next can land you on a platform that decides to break not giving you enough time to react if you were not expecting it, even the jumping can be a bit weird, jumping towards a platform that looks far away and over shooting it or doing a short jump to what looks like a close platform only to fall short.
Deep down this game could have been fantastic and playing the first few levels i have seen glimpses of that and i can't fault the presentation or the thought of what they tried to do with this, the problem is not having a Miyamoto type figure overseeing the development, somebody who just gets design and platforming. Had that happened this game could have easily been been fantastic with a few of these small but consistent errors ironed out. Mario Galaxy this is not.
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