Figured might as well star this given the beta for UC4 is live and it saves ultimately having two threads given the lack of difference there's likely to be come release date between the multiplayer modes.
I've done the tutorial and one or two games and a couple of things immediately strike me:
1-The controls of the characters feels a bit lighter than in the previous games, but more in a responsiveness manner rather than them having less weight to them. Broadly the characters seem to control the same as in the past only with L1 now being assigned to a grappling rope for covering small gaps in the terrain.
2-The visuals are very good and though restricted somewhat by the mode, dare I say it, not super impressive? There's a lot to like and it's probably testament to how good the first three games looked but there isn't really anything in the multiplayer that suggests a big leap on this front. Chances are high that the real eye candy is in the single player however so it's not a big concern.
3-The design of the multiplayer seems to be iteration rather than revolution. The maps remain pretty simple and small scale, the grappling rope seems to be the only real alteration and it doesn't seem to add anything to the gameplay. You can unlock in match perks using your UC money but I'd be lying if I said they currently felt balanced.
So far it does feel solid and plays well but it does seem very reserved given this is supposed to ND's last entry in the franchise.
I've done the tutorial and one or two games and a couple of things immediately strike me:
1-The controls of the characters feels a bit lighter than in the previous games, but more in a responsiveness manner rather than them having less weight to them. Broadly the characters seem to control the same as in the past only with L1 now being assigned to a grappling rope for covering small gaps in the terrain.
2-The visuals are very good and though restricted somewhat by the mode, dare I say it, not super impressive? There's a lot to like and it's probably testament to how good the first three games looked but there isn't really anything in the multiplayer that suggests a big leap on this front. Chances are high that the real eye candy is in the single player however so it's not a big concern.
3-The design of the multiplayer seems to be iteration rather than revolution. The maps remain pretty simple and small scale, the grappling rope seems to be the only real alteration and it doesn't seem to add anything to the gameplay. You can unlock in match perks using your UC money but I'd be lying if I said they currently felt balanced.
So far it does feel solid and plays well but it does seem very reserved given this is supposed to ND's last entry in the franchise.
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