I'm talking about home and handheld, non-arcade or online games now.
Why on Earth does Tetris DS only store one top score for each mode, giving no indication of what difficulty the game was commenced at? The New Tetris managed to store reams of stats per player and that was years ago.
Alien Hominid is another game that stores only one score, and even worse the score is not affected by number of lives used or difficulty chosen.
These are essentially high-score games, and these oversights render them far less compelling than they would be with a better though-out system.
These two are not the only offenders, just two recent examples which spring to mind.
This said, I've never felt the need for massive tables of 100 or more scores either. Somewhere between the two extremes will do fine, ta.
Each difficulty level should carry it's own rankings too. None of this 'scores on easy mode don't count' rubbish, thanks. Just make another table. Sometimes I want to chill out and play on an easier mode but still with some motivation. Let it be the player's choice.
High score tables shouldn't demoralise the player with whopping default scores that you probably can't get near for months, if ever; I want to keep a record of MY scores (plus those of my friends) at MY game.
Lastly and with gob-smacking obviousness: No game these days with score built in should fail to have a saveable high score table. Incredibly, you do still get the odd title with no memory card recognition or whatever. Unforgiveable.
It's not rocket science, nor is it brain surgery. It is not difficult to achieve nor does it take up much space on disc, card, cart or in terms of memory storage.
Offending developers I implore you to please sort it out.
Why on Earth does Tetris DS only store one top score for each mode, giving no indication of what difficulty the game was commenced at? The New Tetris managed to store reams of stats per player and that was years ago.
Alien Hominid is another game that stores only one score, and even worse the score is not affected by number of lives used or difficulty chosen.
These are essentially high-score games, and these oversights render them far less compelling than they would be with a better though-out system.
These two are not the only offenders, just two recent examples which spring to mind.
This said, I've never felt the need for massive tables of 100 or more scores either. Somewhere between the two extremes will do fine, ta.
Each difficulty level should carry it's own rankings too. None of this 'scores on easy mode don't count' rubbish, thanks. Just make another table. Sometimes I want to chill out and play on an easier mode but still with some motivation. Let it be the player's choice.
High score tables shouldn't demoralise the player with whopping default scores that you probably can't get near for months, if ever; I want to keep a record of MY scores (plus those of my friends) at MY game.
Lastly and with gob-smacking obviousness: No game these days with score built in should fail to have a saveable high score table. Incredibly, you do still get the odd title with no memory card recognition or whatever. Unforgiveable.
It's not rocket science, nor is it brain surgery. It is not difficult to achieve nor does it take up much space on disc, card, cart or in terms of memory storage.
Offending developers I implore you to please sort it out.