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    We need more Boktais

    After being reminded of Boktai's imminient release, I started thinking of the lack of originality and conceptual thinking in portable games. I'm not saying the likes of Wario Ware, Mario Kart and Golden Sun aren't good and unoriginal, but these are games that could well be on normal consoles with tarted-up graphics and would be all the better for it.

    The main point of portable systems is that they are movable. You could go outside and play them, you could run a race while playing them. You're not limited to sitting on your arse indoors to play them, yet this is what the vast majority of games encourage. Boktai and Kirby's Tilt 'n' Tumble are good starts, but why aren't developers making more use of the Game Boy's inherent attributes instead of trying to make it into a portable console?

    Just imagine: you could play a sneaking game a la MGS, where the cartridge has a motion sensor, so to move in the game you have to move in real life. Running will be sensed by the motion sensor, so your character would run, sneaking slowly would elict a different response. A light sensor could be employed, forcing the player to stay away from light pools to avoid detection. This would also free up the D-pad, allowing more moves and responses in the game.

    Ideas like these and so much more could be possible thanks to the Game Boy's portability and the ease of incorporating elements such as light detectors or motion sensors in individual cartridges, so concepts are only limited by what can be put into a cartridge. A microphone could be incorporated to create a singing game where players must attempt to hit the right pitch and note, or four-way tilt switch could be added to make the Game Boy act like a joystick in a flight game.

    Of course, there would be need of conventional games when moving, making noise etc. is not an option, but slight impracticality should not hinder developers, as these games could be played when the opportunity arises, so there is nothing stopping developers except their own lack of imagination.

    #2
    But where?

    How do you sneak from one place of darkness to the next when all you have is a room anf a 60w bulb?

    And as for the running at the like.... I can imagine the scene of someone running around a park, looking into their screen, gamboling into bushes occasionally...



    cool idea though

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      #3
      I totally agree that developers need to utilise the mobility of a handheld console. All we see are ports of old 16 bit titles, which although are good dont really use the benefits of handheld consoles.

      Boktai is certainly a brave idea, and more developers should be encouraged to try new things. Games like cool cool jam on the NGPC made you hold the handheld in different ways to play certain instruments. This is easy to implement but I dont know of any other games that have tried it since.

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        #4
        Originally posted by superkully
        But where?

        How do you sneak from one place of darkness to the next when all you have is a room anf a 60w bulb?

        And as for the running at the like.... I can imagine the scene of someone running around a park, looking into their screen, gamboling into bushes occasionally...



        cool idea though
        i think that would be ace, and when he walked under a bus or felldown a manhole, nintendos impecable safty record would be ruined

        i think the idea of boku is to sit in the park in the sun, the main problem of walking about is the impracalitys of it. gameboy to me has always been about that long train jorney to work, or that car/plain/boat trip, things like wario ware imo work better as you can pick it up for 30 mins and put it down very easely, unlike metroid and golden sun which had long bouts of sofa play for me

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