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Red Dead Redemption 2

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    I think I would have reloaded an earlier save.
    It would have been funny to watch (but not play)!

    Take-Two Boasts Entertainment’s Biggest Opening Weekend of All Time for Red Dead Redemption 2
    "Take-Two just issued a press release to proudly announced that Red Dead Redemption 2 had the biggest opening weekend of all time with over $725 million in worldwide sell-through during its first three days.

    However, it predictably couldn’t beat Rockstar’s own over $1 billion in retail sell-through registered by Grand Theft Auto V its first three days. The caveat here is that Grand Theft Auto V launched on a Tuesday, while Red Dead Redemption 2 launched on Friday, thus allowing Take-Two to make such a claim.

    The press release additionally mentions that Red Dead Redemption 2’s list of initial benchmarks includes:
    - Biggest opening weekend in retail sell-through across all entertainment releases;
    - Second biggest launch (three days) in retail sell-through across all entertainment releases;
    - Biggest entertainment launch of 2018;
    - Most pre-ordered full game ever on PlayStation Network;
    - Biggest day one full game sales ever on PlayStation Network;
    - Biggest first three days full game sales ever on PlayStation Network."

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      How can we load earlier saves on Xbox? Any ideas?

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        Try Start button, select Story, select Load Game.

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          Originally posted by Zen Monkey View Post
          Try Start button, select Story, select Load Game.
          Oh dear, only autosave. Now I know how to do some backup saves at least. Thanks

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            Originally posted by Brad View Post
            Switched hdr off this evening. Way better. It now looks like I’ve removed a sheet of tracing paper from the screen. I’d assumed the washed out look was a design choice but it’s actually completely broken.
            I thought the same. I was suckered in by the Emperor's new clothes here, I admit it. It looks so much better without.

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              Originally posted by Atticus View Post
              I thought the same. I was suckered in by the Emperor's new clothes here, I admit it. It looks so much better without.
              I dont know if it makes much difference around type of HDR screen, but on my OLED turning off HDR (xb1) makes the colours much richer. I feel HDR makes everything have a white filter. But now I am not sure if the dark areas are too dark and have no idea if I need to change TV settings or game brightness.... not really that easy console experince I was after....

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                Mine looks a little washed out and blurry with HDR enabled, and crisper but a little too dark with HDR disabled. For reference I'm running the game on a PS4 Pro & 4K 10-bit LCD TV. Apparently Rockstar have acknowledged the issue and are working on a fix: https://rockstarintel.com/rockstar-g...-2-hdr-issues/

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                  Beware a phantom patch of grass in the rhodes area, theres invisible fire in a small pach on a path, which makes it look like your horse spontaneously combusts

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                    Beware a random cabin where a hilbilly invites you in, the game has a deliverance experience for anyone that goes in there. I'm not even joking, the game has included all aspects of the wild west.

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                        I. Finally got a copy of the game today from play Asia. I'm now on chapter 2.having just saved a dumb arse from falling off a cliff. I'm really enjoying it so far. The deformation of the snow during the first chapter is beautifully done. Best I've seen o a game.

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                          The beta for “Red Dead Online,” the online multiplayer segment of “Red Dead Redemption 2,” goes live in waves this week depending upon which version of the game you purchased. The beta is designed to be the beginning of the online service which will combine narrative elements with both cooperative and competitive gameplay options. Developers […]


                          Many have been enjoying RDR2 but for Rockstar the real point of the release starts later this week when for select users the rollout of Red Dead Online will begin

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                            https://www.theverge.com/2018/11/27/...ds-on-ps4-xbox

                            Red Dead Online’s early hours are full of violence, beauty, and annoying griefers
                            Exploring the beta for Rockstar’s online Western

                            "During the earliest moments of Red Dead Online, the multiplayer spinoff of Red Dead Redemption 2, you could almost mistake it for a traditional single-player experience. It has all of the series’ hallmarks: tense shootouts; long, quiet rides on horseback; lengthy, well-acted cutscenes; and an open-ended nature that gives a real sense of freedom out in the frontier. You can sit down by a fire and drink some coffee, or you can go hunting for deer in the woods. It’s up to you.
                            But that feeling doesn’t last forever. There’s a good chance that while you’re enjoying one those nice contemplative moments, or even doing something simple like checking your map, another player is sneaking up behind you for the kill. Red Dead Online feels just like Red Dead Redemption 2 right up until you have to deal with other players.



                            Red Dead Online takes place in the same world as RDR2, but it tells a new story. Instead of playing as the outlaw Arthur Morgan, you create your own character. The game starts out in a prison: you’ve been brought in for an unknown crime, and it’s here that you build out your character. It’s a fairly robust tool, letting you really tweak how your avatar will look, right down to the freckles and scars on their face. You can even choose an age (though I’m not sure yet how or if that influences anything), the sound of your horse whistle, and pick from a selection of period-appropriate teeth options. Let’s just say they are not particularly attractive.
                            The opening is much like any other blockbuster game, filled with long cutscenes, lots of dialogue, and limited interactions. Things eventually open up when a group rescues you while you’re being moved to a different prison, and enlists your help to take out some bad men.
                            The game plays exactly the same as Red Dead Redemption 2, with identical controls and the same meandering pace. The first thing you’ll probably notice that’s different is that your character doesn’t talk at all. They’re completely silent during cutscenes, simply nodding when asked a question, and you can’t speak to most non-player characters the way you did in the main game. Instead of the option to talk, you can simply emote, waving or nodding as people pass by.

                            It’s even structured similarly to the main game. When you open up your map there are glowing yellow points that represent story missions, as well as various “strangers” that you can pick up quests from. The difference, though, is that the main missions require you to partner up with other players in a group of four.

                            The first few missions don’t require much in the way of coordination. One has you stealing some horses, another capturing a notorious con man. For the most part, it’s like being in a standard Red Dead shootout, only with three other players working with you. If you’re gunned down, one of your teammates can revive you. The most complex it got during the first few hours was a mission where one person in my group had to carry a hogtied outlaw, while everyone else defended them on the way to the drop-off point. I didn’t even talk to my teammates and we got through just fine.
                            The non-story missions are somewhat different. One of the first things I did in the game was head to Saint Denis, the New Orleans-inspired city that’s one of Red Dead Redemption 2’s highlights. Here I was able to pick up a mission that seemed simple enough: deliver some mail to a nearby house within a set amount of time. The challenge, though, is that other players can mess with you. As soon as I got close to the mailbox, I realized another player was waiting there with the express purpose of killing me and stealing the mail. They ran off with it and I didn’t manage to catch them before time ran out.
                            In around three hours with the game, I ran into a lot of this: players who seem to be enjoying the game mostly by screwing with everyone else. Anytime I found myself out in the wild without my horse — which is common, as the game often re-spawns you in random locations after completing a mission — I had to be wary of gangs of players killing for sport. Someone even killed my horse. (Luckily, the game features “horse insurance,” which will bring your steed back to life after a waiting period.) Red Dead Online does feature an honor system, just like the base game, that punishes you for bad behavior. But, at least early on, it doesn’t seem to be deterring griefers. You are safe at your own camp, so long as a white flag is raised, but early on there isn’t a whole lot to do there.

                            Aside from the frustration of being murdered on the regular, there’s also some other strangeness that comes from the game’s online nature. Whenever you have to make a moral decision in the game, for instance, everyone in the group has to vote, which can take some of the drama out of life-or-death situations. The world also feels less dynamic. When I played Red Dead Redemption 2, it felt like I was always running into something to do — a character in need of help, or a rare animal to hunt. But I haven’t experienced any of that yet in Red Dead Online. Instead, it’s been replaced by wild packs of players intent on ruining my fun.
                            The online mode still has much of what I love about Red Dead. It’s absolutely gorgeous, and the world has a texture and depth that makes it a joy to just ride around and explore. But there’s also a newfound tension that isn’t particularly pleasant. I want to go out and fish and hunt and wander the streets of Saint Denis, and I predict that I’ll spend a lot of time and money customizing my guns and getting the perfect outfit. But I don’t want to have to worry about a stranger sneaking behind me with a shotgun while I do it. Those two sides of the experience feel like they’re in conflict right now.
                            Of course, this is just a beta, so much about Red Dead Online will change over the coming weeks and months. And I’m still fairly early in, and haven’t experimented much with building out my camp, forming a posse, or going through some of the competitive challenges. It’s far too early to pass a final judgement on the mode. But for me right now, the balance of Red Dead Online feels off. It’s an experience that looks and feels like Red Dead Redemption 2, but you can’t enjoy it in quite the same way."

                            Source: The Verge

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                              Sure some of you have seen but there's been an explosion on r/reddeadredemption when someone confused their nuggets with pieces of gold bars. Even so you're basically looking at 8-9 hours to grind a gold bar.

                              What's the deal with Red Dead Redemption 2's microtransactions? - Eurogamer

                              None of which hides the fact that Red Dead Online, in its current state, goes heavy on the grind - payouts are fairly miserly at present, with estimates it will take around eight hours to earn a single gold bar. Take that and an unlockable feature like fast travel from your own camp - available once you reach level 65 in Red Dead Online, or unlockable for 112 Gold Bars - and, at current rates, you're looking at a time investment of nearly 900 hours. It's worth bearing in mind, though, that this is an economy without key features such as property ownership which are expected to be folded in in the near future.
                              https://www.reddit.com/r/reddeadrede...gold_bar_math/

                              I played for about 7 hours today doing nothing but the stranger missions, the main story missions, gang hideouts, and one or two open world events.

                              I now have 0.87 gold bars.

                              At this rate (on a very rough basis of calculation, but based of off my own play style that I consider pretty grind worthy) I’d basically have to play 40 hours a week for three weeks to unlock a decent horse.
                              I can't find a validation but there are claims that there are certain things with in-game currency you need to have a certain level requirement to buy something, rather than being able to buy that thing at any level as you can with premium currency. And of course whether things become available only for premium currency is a concern.

                              Either way it's GTA Online or worse all over again. Shame, a very small part of me hoped for something more dynamic and innovative. But as mentioned before maybe it's best that MTX are just kept away from single-player. Although it seems R* aren't patching bugs from RDR2 single player mode which is what they did with GTAV single player; abandoned it after launch. They only fixed things that affected both game modes.

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                                When it comes to RDO, all the info basically suggests to me it's as expected - utterly redundant. I never understood why people kept playing GTAO as it was very empty feeling experience that got old fast, Red Dead suits that model dramatically less unless Rockstar goes about breaking the immersion for the sake novelty.

                                GTAO has relied on stuff like this to hold interest




                                Red Dead just doesn't suit it at all. That and the real life realities of playing online with real gamers shine in that article, it being a beta is completely empty case making. Rockstar calls it a beta just so they can avoid anyone complaining about prominent issues, it's done and the reality is other gamers will always sabotage your time.

                                Rockstars bets bet on keeping the GTAO dollars going is to not waste too much longer getting GTA6 out the gates.

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