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Amiga Games: The best of the bunch?

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    #16
    Games I respected, such as Leander, Shadow of the Beast, the entire Psygnosis collection Agony, Ork etc,
    Games I'd play the most often by myself, Dogs of War, Hybris ( great memories of playing that all summer)
    Two player games with friends, we'd role out Blood Money and Speedball 2 all evening. They'd always leave amazed, for the day, impressive games way ahead of their time.

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      #17
      Skeleton Krew: any good and better than the Megadrive version?

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        #18
        Originally posted by _SD_ View Post
        Skeleton Krew: any good and better than the Megadrive version?


        I haven't played the Mega Drive version, but I do know that the CD32 version looks quite stunning. I need to go back to it.

        Reminds me of 'Escape from the Planet of the Robot Monsters', which was quite impressive on the A500.
        Last edited by Leon Retro; 11-07-2019, 02:35.

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          #19
          Originally posted by Jaz View Post
          In 2019 I would say Stunt Car Racer, The Chaos Engine, Speedball 2, Lotus 2, Mega Lo Mania. Nuclear War a guilty pleasure. The rest are probably done better elsewhere.
          Mega-Lo-Mania is so much better on the Amiga than any other platform. The 16-bit console versions are missing so much speech compared to the original.

          Seems strange these days to bemoan a lack of speech. I do wonder if kids these days appreciate what made games so impressive back when mass storage (if you can call an 880kb floppy “mass”) was so limited and RAM so expensive

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            #20
            Originally posted by samanosuke View Post
            Mega-Lo-Mania is so much better on the Amiga than any other platform. The 16-bit console versions are missing so much speech compared to the original.
            Amiga games managed to use lots of samples. Speedball 2 on the Mega Drive is missing the "Ice cream, ice cream!" sample. I guess there are other examples.

            Originally posted by samanosuke View Post
            Seems strange these days to bemoan a lack of speech. I do wonder if kids these days appreciate what made games so impressive back when mass storage (if you can call an 880kb floppy “mass”) was so limited and RAM so expensive
            I don't think kids today could appreciate that things like sound samples and speech seemed so special back in the day. Computer/console tech over the past 20 years hasn't had any of the limitations 8 & 16-bit machines had.

            It's funny, because I still enjoy hearing speech samples, such as those found in Speedball 2. I'll never forget how impressive it was at the time. Feelings like that are a big part of nostalgia.

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