Lol, I'd love that though the sticks need updating. More like a sexy Cube pad
Announcement
Collapse
No announcement yet.
Playstation 4
Collapse
X
-
If, as expected, the PS4 is building on the PS3 hardware, there's no reason it can't be profitable relatively quickly. More Cell processors, newer nVidia GPU, you'd make 100% backwards compatibility viable, and can get a machine significantly more powerful without need to spend a fortune in R&D.
As for the Dual Shock 4, maybe it's just me but I actually prefer symmetrical analogue sticks. It makes sense, and I'd imagine at the highest level, allows for more precision. Hopefully they concave the sticks and the triggers. The shape could use a touch more grip, and the analogues a little more resistance.
Comment
-
Originally posted by crazytaxinext View PostI still hope for a relocated left stick, reshaped prongs and a new Dpad
The dual sticks are even, as in they are horizontally level. I get terrible cramp with the 360 pad because the sticks aren't level, and it's a pain for playing anything that has one stick for control and the other for camera.
Some complain of cramp with the PS2/PS3 controller, but my hand fits it like a glove.
EDIT:
like Matt said, symmetrical is best.
Comment
-
Originally posted by Matt View PostAs for the Dual Shock 4, maybe it's just me but I actually prefer symmetrical analogue sticks. It makes sense, and I'd imagine at the highest level, allows for more precision.
Like Sketcz said i feel the DS design is the best designed control pad in the history of gaming as in i could hold it for 12 hours straight and it would feel just as comfortable at the end as when i picked it up and clearly Sony understand this as they have stuck with it since its inception almost 15yrs ago.Last edited by Sam The Man; 27-05-2011, 20:41.
Comment
-
I'd rather see the unconventional Cell leave the building. I think we'll get port headaches with the Xbox yet again. I fail to see the advantage Cell has in gaming. Wouldn't a conventional i7 ish CPU (or whatever is high end by 2014) be a better option? I would kill backwards compatibilty if I were them, and offer the games through Classics HD in the future. Keep the Ps3 on the shelves (if its still viable).
Sony should also sort out the RAM thing, and kill this part XDR part DDR setup.
Comment
-
There's no reason to ditch Cell. Developed, stable. Sony can get it cheaper than the i7 I'd imagine By now devs know how to use it, no reason for "port headaches". And they'd literally be able to build on existing engines, immediately getting say 10 times the performance without breaking into a sweat.
There's no reason to ditch seperate RAM either. In fact I'd be surprised if the next XBox didn't go back to a more traditional memory setup. The question is How Much. If Sony were smart, and released after the next XBox, they should simply bite the bullet and double up on however much RAM their rival has.
Comment
-
Originally posted by SketczAm I the only one satisfied with the current gen and content for it to run forever?
Comment
-
Originally posted by Randicoot View PostWow, it's lucky we're not all like that or technology would never move on at all. The current gen while impressive has massives of technicL limitations which are already being pushed, as can be seen in games like LA Noire. Why on earth would you want to be stuck with PS3 level graphics forever?
What they could do is render current gen games such as Uncharted 2 at 1080p and 60fps. But perhaps thats the step we will see. And it could probably be achieved by just a better GPU and more RAM.
Comment
-
Originally posted by Randicoot View PostWhy on earth would you want to be stuck with PS3 level graphics forever?
I still like games with Sega Saturn level 3D graphics. Man, I love Sega Saturn 3D so much. I also still like SD low-res sprites. I keep three SD TVs spare just so that I can enjoy my 16-bit retro fix the way they were meant to be viewed.
I was reading this article and it made me realise that this kind of low-poly look is, in its own right, a unique kind of visual style.
I had hoped that since with this generation we seemed to be reaching the logical limit of how far we can push graphics, we'd start to regress and experiment with other kinds of style, such as chunky low polygon models with scratchy textures, or 8-bit sprites with 3 colours per block.
FOR EXAMPLE: I don't like the look of newer Silent Hill games. The scariest is the first because the grainy textures and crude poly-models only add to the atmosphere of being in an alien place filled with malformed freaks. Another example is System Shock 2. The original low-poly models for the Mothers looked inhuman and freaky, which was good, it was scary. Then some guy went and redid all the polygon models for photo realism, and suddenly the Mothers look like page 3 models with robotic legs - more erotic than inhumanely scary.
Instead of asking how can we make this look bigger or better, such as with LA Noire, I'd love to see a game that toned down the beef of its graphics to do something stylistically unique and interesting. Pathologic was one of the defining experiences in gaming for me, and I wasn't put off by what others would describe as last-gen visuals. In fact I think they added to the atmosphere - it made Soviet Russia look ever more bleak.
Once photo realism was achieved with the camera, painters started experimenting with all manner of non-realistic styles. Sadly it seems that the public and the industry are still bleating for greater photo-realism.Last edited by Sketcz; 28-05-2011, 07:45.
Comment
-
Originally posted by Sketcz View PostI've never understood why people complain about the PS2/PS3 pad design. It is perfect - and I mean perfect. I can't think of a single way to improve it.
The dual sticks are even, as in they are horizontally level. I get terrible cramp with the 360 pad because the sticks aren't level, and it's a pain for playing anything that has one stick for control and the other for camera.
Some complain of cramp with the PS2/PS3 controller, but my hand fits it like a glove.
EDIT:
like Matt said, symmetrical is best.
Except the d-pad and the shoulder buttons. They're awful - the ps3 pad wipes the floor with them in that respect.
Comment
-
FOR EXAMPLE: I don't like the look of newer Silent Hill games. The scariest is the first because the grainy textures and crude poly-models only add to the atmosphere of being in an alien place filled with malformed freaks. Another example is System Shock 2. The original low-poly models for the Mothers looked inhuman and freaky, which was good, it was scary. Then some guy went and redid all the polygon models for photo realism, and suddenly the Mothers look like page 3 models with robotic legs - more erotic than inhumanely scary.
I think Dead Space shows what can be done, when you get a good team that want to make a horror game, that game is scary thanks in no small part to the stunning Audio and lighting effects
I've never understood why people complain about the PS2/PS3 pad design. It is perfect - and I mean perfect
Comment
Comment