Basically I'm trying to get to an "Okay" level at Super Street Fighter 4 and I'm learning a lot but the "Shoryuken" forum is just cryptic and a bit advanced for me and I know some of you here "invested" half your teen years in this series so I thought I'd try a few questions...
(For reference I'm pretty much playing exclusively with Sakura since she's fast, agile and I can pull off all her moves, Supers and Ultras fairly reliably.)
1. Online, what does the below mean? I know it's Battle Points and Player Points but "for dummies" what is the difference between them and what are the figures on the right? Are all 4 specific to each individual character?:
XXXPP / XXXX
XXXBP / XXXX
2. I get what an "Anti-Air" is and can pull Sakura's off but is that a trump card to any jumping kick and I'm just timing it wrong or is "Anti-Air" for when they just plain jump in?
3. Zangeif/El Fuente players always beat me by knocking me to ground once then flopping/dancing over me so I can't get to my feet and gradually just die, is there anything to combat/defend against that or is it just an unfair exploit?
4. I tried watching online replays of better Sakura players and noticed they do a ground LK or MK before launching into a Shunpukyaku or Shoryuken. Is that something I need to learn before I rank up to face better players or is it not that essential. I'm thinking I need to learn how to link moves together into combos but I can never time it right in "Trials" mode and it seems beyond my current ability, any tips for that?
5. What is an EX move? I thought they were holding down MK + MP but that's a Focus Attack? For Sakura it says EX moves are "armour breaking" does that mean they're indefensible? And how do I do it? It say's the same as a Shunpukyaku but with this input instead of a normal kick:
Is that press two buttons or rapidly press any kick button twice or both?
6. Would I be better playing as Makoto or Fei Long (Kato outfit!) rather than Sakura?
Any help or other tips not touched on would be greatly appreciated
(For reference I'm pretty much playing exclusively with Sakura since she's fast, agile and I can pull off all her moves, Supers and Ultras fairly reliably.)
1. Online, what does the below mean? I know it's Battle Points and Player Points but "for dummies" what is the difference between them and what are the figures on the right? Are all 4 specific to each individual character?:
XXXPP / XXXX
XXXBP / XXXX
2. I get what an "Anti-Air" is and can pull Sakura's off but is that a trump card to any jumping kick and I'm just timing it wrong or is "Anti-Air" for when they just plain jump in?
3. Zangeif/El Fuente players always beat me by knocking me to ground once then flopping/dancing over me so I can't get to my feet and gradually just die, is there anything to combat/defend against that or is it just an unfair exploit?
4. I tried watching online replays of better Sakura players and noticed they do a ground LK or MK before launching into a Shunpukyaku or Shoryuken. Is that something I need to learn before I rank up to face better players or is it not that essential. I'm thinking I need to learn how to link moves together into combos but I can never time it right in "Trials" mode and it seems beyond my current ability, any tips for that?
5. What is an EX move? I thought they were holding down MK + MP but that's a Focus Attack? For Sakura it says EX moves are "armour breaking" does that mean they're indefensible? And how do I do it? It say's the same as a Shunpukyaku but with this input instead of a normal kick:
Is that press two buttons or rapidly press any kick button twice or both?
6. Would I be better playing as Makoto or Fei Long (Kato outfit!) rather than Sakura?
Any help or other tips not touched on would be greatly appreciated
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