I don't think we've had this one before... perhaps there's a good reason for that, but I'm gonna go for it anyway.
We've all been there, sitting in front of the telly and hammering madly between the Start and A buttons... nothing to do with playing games, just to do with trying to get the damn things started. Which game bothers you the most with long and unskippable publisher and developer credits, menu screens, etc?
I don't mean unskippable FMVs, or intro sequences that you have to watch - I mean actual menu screens, or credits at the start. My vote goes for Monkeyball and Monkeyball 2... after the fast paced nature of the game, when you finally run out of monkeys the length of time it takes to get through "game over", "you got x play points", "autosaving", back to the main menu, through the slow animated menus back towards challenge mode.... gaaahhhhh. At least it saves your choices so you can just click through it, I suppose. Illustrating the publisher and developer credits, MSR and PGR were terrible... it felt like months waiting for that Bizarre Creations logo to go away.
Oh, and there's more... an associated topic. Which game most badly needed a "quick restart level" option? I'm going back to Dreamcast days... Hydro Thunder. You messed up at the start of the level, it took the best part of two minutes to get back to it due to dodgy slow menus (again) and terrible loading times. It really, really needed "Restart" between Continue and Quit on the pause menu.
We've all been there, sitting in front of the telly and hammering madly between the Start and A buttons... nothing to do with playing games, just to do with trying to get the damn things started. Which game bothers you the most with long and unskippable publisher and developer credits, menu screens, etc?
I don't mean unskippable FMVs, or intro sequences that you have to watch - I mean actual menu screens, or credits at the start. My vote goes for Monkeyball and Monkeyball 2... after the fast paced nature of the game, when you finally run out of monkeys the length of time it takes to get through "game over", "you got x play points", "autosaving", back to the main menu, through the slow animated menus back towards challenge mode.... gaaahhhhh. At least it saves your choices so you can just click through it, I suppose. Illustrating the publisher and developer credits, MSR and PGR were terrible... it felt like months waiting for that Bizarre Creations logo to go away.
Oh, and there's more... an associated topic. Which game most badly needed a "quick restart level" option? I'm going back to Dreamcast days... Hydro Thunder. You messed up at the start of the level, it took the best part of two minutes to get back to it due to dodgy slow menus (again) and terrible loading times. It really, really needed "Restart" between Continue and Quit on the pause menu.
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