Originally posted by Leon Retro
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Originally posted by S3M View PostShort version of Daytona USA on the Saturn today, currently I'm compare the PAL version with the NTSC for a comparison video of the original Saturn port. PAL version was shockingly bad due to the poor optimisation that occurred.
I was over the moon. We weren't wealthy people, but I think my dad had got some kind of bonus for some overseas work that year, and he'd decided to splurge a bit.
We set it up and played Daytona USA for much of the day, though personally Virtua Fighter was the game I had wanted the most. I had played Tekken on a friend's Playstation the week before, but I strongly believed that VF was the stronger game of the two, even with its lacklustre Saturn port.
It wasn't long before we got Virtua Cop with the gun, too, because we used to play it a lot when visiting the local bowling alley. My dad and I rinsed that countless times.
This was long before I knew anything about PAL/NTSC. Actually the first time I learned about all that came with the UK port of X-Men Children of the Atom, which was famously botched, to the point where circular things onscreen looked ovoid. Sega Saturn Magazine slated it and I had to ask someone at my local import shop to explain it to me, though I didn't fully appreciate the difference until the Dreamcast came out (the first machine for which I ever bought import games).
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Originally posted by Leon Retro View PostIt's such a shame that retro consoles didn't have a switch or just a simple software mode to allow Pal gamers to play games in full screen 60Hz. It seems crazy now that big manufacturers just forced Pal gamers to have borders and 50Hz. The ability to be able to run games like in NTSC regions would have been a simple but nice option to include.
When the Dreamcast appeared and most Pal games allowed people to choose between 50 or 60Hz, it was a revelation. But the curse of 50Hz still lingered during that generation, so it took until the 360/PS3 gen for consoles in Pal Land to allow all games to run as they are in NTSC Land.
The 50hz curse even applied a bit to the Xbox360 and PS3, if you run both consoles at 576i, some games still have borders and mass slow. But I think by that point HDMI was becoming standard so few people used that set up and the PAL 360 did 480i too, sadly not the PAL PS3.
Oddly enough games like Tomb Raider are a real mess I found out this week in both PAL and NTSC, but more on that later.
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Originally posted by S3M View PostThe 50hz curse even applied a bit to the Xbox360 and PS3, if you run both consoles at 576i, some games still have borders and mass slow. But I think by that point HDMI was becoming standard so few people used that set up and the PAL 360 did 480i too, sadly not the PAL PS3.
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Originally posted by Leon Retro View PostI didn't know about problems with games for the 360/PS3 when not using HDMI. It just does to show how important the move to HDMI as a standard was. Not having to worry about PAL and 50Hz has been a great thing for UK/Euro gamers.
I seem to recall that some Euro developed games had similar problems but in reverse, i.e. bad NTSC versions.
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Originally posted by Team Andromeda View PostI never had an issue with my NTSC Tomb Raider, but the Pal version on my Jap Saturn was nearly unplayable thanks to the game being Pal optimised and Pal Virtual On and Guardian Heroes screen were a complete mess when playing on an NTSC system
There something coming on the blog in the next few days, the Saturn version never had the handstand move added suggesting Core finished that version first.
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Originally posted by S3M View PostThere something coming on the blog in the next few days, the Saturn version never had the handstand move added suggesting Core finished that version first.
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Originally posted by Yakumo View PostThought it was common knowledge that the Saturn Tomb Raider came first. The game was designed as a Saturn exclusive at first wasn't it?
Wouldn't really call it that good a deal when it was only a few weeks early.
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Originally posted by S3M View PostNothing of the sort Core had like a month early deal with Sega of Europe only, so it got released first in PAL on Saturn but only by a few weeks. So the Saturn port was rushed as a result. The development team hated that deal and only Sega of Europe did it. Came out the same time as the PlayStation version in America and Japan a few weeks later.
Wouldn't really call it that good a deal when it was only a few weeks early.
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Originally posted by S3M View PostThe Saturn might well have been the lead platform for Tomb Raider, but were it not for that Sega of Europe deal all versions, would have released at the same time. Certainly there is more clipping, texture moving and popping in the PlayStation version not seen in the Saturn port.
Think it lead on the Saturn, but given the PS version was better at 3D and the game made so little use of the VDP II, it was always going to look better on the PS.
IMO SEGA should have bought CORE and not let them go to the likes of US Gold and then EDIOS
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Good video here talking about Tomb Raider here and the difference between versions including the tech behind them and frame rate etc. He does use the PAL version forced to 60hz though so there is some screen cut off which he neglects to mention. (Search DF Retro Tomb raider on youtube if my link doesn't work.)
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Originally posted by Team Andromeda View PostThe orginal 360 console didn't even come with HDMI either.
It's crazy to think that the launch 360 didn't have HDMI.
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