I reckon they looked just as dated at the time. The reason many of the sequel fights failed to impress me was because of how much CG there was. It's like animating a card trick - it's no longer special. However, my main two issues with the sequels aside from just being a bit sprawling and dull were:
1) Neither sequel recognised the hook of the first film - what if you could break the laws of reality because it's just a simulation? There was no hint of anyone existing in the simulation in the sequels except for someone on a bench, if I remember correctly. So it lost the context.
2) Neither sequel paid off the end of the first film. It ended with a setup and then abandoned it. It nerfed Neo ('upgrades' had my eyes rolling HARD), brought back Smith for no real reason and so it didn't go a step up. It did everything it could to just repeat cool parts of the first while seemingly forgetting what had set them up. No actual progression.
Flip side is we got a five hour long ramble from that Architect character and a particle effect face, so that's nice.
1) Neither sequel recognised the hook of the first film - what if you could break the laws of reality because it's just a simulation? There was no hint of anyone existing in the simulation in the sequels except for someone on a bench, if I remember correctly. So it lost the context.
2) Neither sequel paid off the end of the first film. It ended with a setup and then abandoned it. It nerfed Neo ('upgrades' had my eyes rolling HARD), brought back Smith for no real reason and so it didn't go a step up. It did everything it could to just repeat cool parts of the first while seemingly forgetting what had set them up. No actual progression.
Flip side is we got a five hour long ramble from that Architect character and a particle effect face, so that's nice.
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