The Switch is a sales titan. And they said Nintendo were dead after WiiU! Pah!
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GCD2: Games Chart Discussion
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Tried to find something in the ballpark of an update of the others. VGcharts isn't great but for now:
01 - Nintendo Switch - 110.46m
02 - PlayStation 5 - 21.70m
03 - Xbox Series S/X - 15.79m
Series S/X is outpacing the Xbox 360 whilst sales of PS5 since launch are broadly in line with that which the Switch accomplished. Switch is 6m away from overtaking PS4
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Nintendo offers a formal performance update:
01 - Nintendo Switch - 111.08m
02 - PlayStation 5 - 21.70m
03 - Xbox Series S/X - 15.79m
Games that sold the most in the last quarter:
Mario Kart 8 Deluxe - 1.49m
Lifetime Sales - 46.82m
Animal Crossing: New Horizons - 0.74m
Lifetime Sales - 39.38m
Super Smash Bros Ultimate - 0.65m
Lifetime Sales - 28.82m
The Legend of Zelda: Breath of the Wild - 0.59m
Lifetime Sales - 27.14m
Pokemon Sword/Shield - 0.23m
Lifetime Sales - 24.50m
Super Mario Odyssey - 0.43m
Lifetime Sales - 23.93m
Super Mario Party - 0.28m
Lifetime Sales - 18.06m
In terms of the Switch's hardware sales trajectory given the constant Switch Pro clamouring and end of life doom mongering online about the existing machine:
Nintendo is still targeting between 21-23m units sold this financial year, slightly under the prior year. This is the seventh financial year on market for Switch and in the same financial year in their respective life cycles the Nintendo DS sold 17.53m, the Nintendo Wii sold 3.99m, the Nintendo 3DS sold 727m, the PlayStation 4 sold 13.40m highlight Nintendo faces nothing to gain at all by releasing new hardware in the coming year and beyond outside of a possibly modest revision. Software sales are on course for their third best year, barely down on last year.
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Street Fighter 5 began its life underwhelming fans everywhere, which caused the game to fall below Capcom's initial sales expectations, but things have continued to improve and truck on to find eventual success.Now as of June 30, 2022 ...
Street Fighter V has sold 6.6m units which is a great turnaround from the games initial underperforming launch.
It's a bit of a cheek to celebrate it as the best selling entry for outselling the SNES version of SF2 though... it's an incredibly disingenuous comparison
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Originally posted by Neon Ignition View Post
It's a bit of a cheek to celebrate it as the best selling entry for outselling the SNES version of SF2 though... it's an incredibly disingenuous comparison
Seriously, though...I don't really get what's disingenuous about Capcom stating a fact? Fair play to them for turning SFV's fortunes around after a poor start (of their own making). Hopefully they'll learn from the mistakes made with SFV's launch and do better with SFVI's release.
What is shocking is that Alpha 3 sold so relatively small. I get that it is the least loved of the trilogy but I genuinely had no idea.Last edited by Nu-Eclipse; 20-08-2022, 12:55.
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That first paragraph is... disingenuous too
It's only disingenuous of Capcom because its playing with the information to inflate SF5's performance. They're taking Street Fighter V, it's two platform releases, the separate DLC Season drives, Arcade Edition update drive and Championship Edition update and rerelease and lumping it all together against one version of SF2 on one platform it released on to try and inflate how well it's performed. By the very same measure Capcom has used Street Fighter IV destroyed SF5, if we're being fair nothing comes close to SF2. It's a shame as like you say they've done a great job of turning the Street Fighter V launch period slump around so shouldn't resort to distorting the games successes.
I expected SF5 to remain console exclusive to Sony for a long while but I'm surprised that all these years later it still remains one. If they'd released it on Switch and Xbox in later years there's a chance SF5 could have challenged SF4 in the end. Bet they don't lock an entry down like that again
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Originally posted by Neon Ignition View PostThat first paragraph is... disingenuous too
I will agree with you in so much that out and out DLC probably shouldn't count towards sales, but counting whole unit sales of SFV AE and/or CE sales is literally no different to counting sales of SFII WW/CE/HF and SSFII/SSFIIX, surely? Add to that the fact that not all SF games appeared everywhere on everything for everyone and it's easy to see why things can be skewed.Last edited by Nu-Eclipse; 21-08-2022, 06:30.
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Not until you get the context right, I won't be Fox News'd
I think with SFV it's fair enough to segment the DLC like is done with other fighters but even with that factor Capcom has rereleased/soft relaunched the game twice under the AW and CE banners. If they're going to measure it by those standards then SF2, 3 and 4 need to be done the same way. I get why they're doing it though, ultimately making the Sony agreement was an error.
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Originally posted by Neon Ignition View PostNot until you get the context right, I won't be Fox News'd
Again, Capcom have re-released SFII (CE, HF and the Supers), SFIII (New Gen, 2nd Impact and Third Strike) and SFIV (Vanilla, Super, Super AE, Ultra) as I've pointed out. What they're doing with SFV when they count sales is ultimately no different. I'm not sure how you don't see that.
Your grudge with SFV is starting to come across like your grudge with the Switch. Is that about context too?Last edited by Nu-Eclipse; 21-08-2022, 13:07.
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Originally posted by Neon Ignition View Post
In terms of the Switch's hardware sales trajectory given the constant Switch Pro clamouring and end of life doom mongering online about the existing machine:
Nintendo is still targeting between 21-23m units sold this financial year, slightly under the prior year. This is the seventh financial year on market for Switch and in the same financial year in their respective life cycles the Nintendo DS sold 17.53m, the Nintendo Wii sold 3.99m, the Nintendo 3DS sold 727m, the PlayStation 4 sold 13.40m highlight Nintendo faces nothing to gain at all by releasing new hardware in the coming year and beyond outside of a possibly modest revision. Software sales are on course for their third best year, barely down on last year.
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Originally posted by Nu-Eclipse View PostOnly you did that to yourself and now you're trying to row back on things that YOU said that have since been completely proven to be wrong. You could just end it by admitting you were wrong instead of quadrupling down and inventing "context" nonsense!!
Again, Capcom have re-released SFII (CE, HF and the Supers), SFIII (New Gen, 2nd Impact and Third Strike) and SFIV (Vanilla, Super, Super AE, Ultra) as I've pointed out. What they're doing with SFV when they count sales is ultimately no different. I'm not sure how you don't see that.
Your grudge with SFV is starting to come across like your grudge with the Switch. Is that about context too?
The above was the entire argument so I'll always stand by it, even if we're about 4 years past the discussion being relevant to the system anymore
With SF5 it's not an issue with the game, merely the claim is a bending of the truth. They're not selling vanilla PS5 SF5 as a title that has outsold vanilla SNES SF2. They're saying all versions of SF5 have outsold one version of SF2 on one platform. It doesn't take away from SF5' sales, it's merely a biased comparison as all versions of Street Fighter 2 on the Snes easily outsold all versions of Street Fighter 5 on both its platforms combined.
All they're doing is highlighting the Sony deal was a mistake reallyLast edited by Neon Ignition; 21-08-2022, 20:58.
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Lifted from another forum - Famitsu Sales: Week 34, 2022 (Aug 15 - Aug 21)
01./01. [NSW] Nintendo Switch Sports <SPT> (Nintendo) {2022.04.29} (¥4.980) - 18.668 / 696.061 <80-100%> (-39%)
02./02. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) - 16.052 / 4.790.937 <80-100%> (-2%)
03./03. [NSW] Kirby and the Forgotten Land <ACT> (Nintendo) {2022.03.25} (¥5.980) - 10.877 / 862.743 <80-100%> (-27%)
04./07. [NSW] Minecraft # <ADV> (Microsoft Game Studios) {2018.06.21} (¥3.600) - 10.697 / 2.759.736 <80-100%> (-8%)
05./06. [NSW] Monster Hunter Rise + Sunbreak Set <Monster Hunter Rise \ Monster Hunter Rise: Sunbreak> <ACT> (Capcom) {2022.06.30} (¥7.990) - 8.625 / 250.277 <80-100%> (-31%)
06./00. [NSW] Kirby's Dream Buffet _Nintendo Switch Download Software_ |DL| (Download Card) <ETC> (Nintendo) {2022.08.17} (¥1.364) - 7.218 / NEW <80-100%>
07./11. [NSW] Super Smash Bros. Ultimate # <FTG> (Nintendo) {2018.12.07} (¥7.200) - 7.014 / 4.956.081 <80-100%> (-3%)
08./08. [NSW] Ring Fit Adventure # <HOB> (Nintendo) {2019.10.18} (¥7.980) - 6.748 / 3.253.767 <80-100%> (-28%)
09./05. [NSW] Xenoblade Chronicles 3 # <RPG> (Nintendo) {2022.07.29} (¥7.980) - 6.714 / 158.971 <60-80%> (-48%)
10./10. [NSW] Mario Party Superstars <ETC> (Nintendo) {2021.10.29} (¥5.980) - 6.056 / 1.023.061 <80-100%> (-17%)
11./09. [NSW] Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! <TBL> (Konami) {2020.11.19} (¥6.300) - 5.759 / 2.703.961 <80-100%> (-22%)
12./12. [NSW] Animal Crossing: New Horizons # <ETC> (Nintendo) {2020.03.20} (¥5.980) - 5.411 / 7.313.745 <80-100%> (-5%)
13./04. [NSW] Live A Live <RPG> (Square Enix) {2022.07.22} (¥6.800) - 5.152 / 111.386 <60-80%> (-62%)
14./13. [NSW] eBaseball Powerful Pro Baseball 2022 <SPT> (Konami) {2022.04.21} (¥7.500) - 3.603 / 220.707 <80-100%> (-23%)
15./17. [NSW] Splatoon 2 # <ACT> (Nintendo) {2017.07.21} (¥5.980) - 3.263 / 4.112.322 <80-100%> (-3%)
16./15. [NSW] Clubhouse Games: 51 Worldwide Classics <ETC> (Nintendo) {2020.06.05} (¥3.980) - 3.206 / 1.010.514 <80-100%> (-9%)
17./16. [NSW] Pokemon Legends: Arceus <RPG> (Pokemon Co.) {2022.01.28} (¥5.980) - 3.056 / 2.285.962 <80-100%> (-12%)
18./14. [NSW] The Legend of Zelda: Breath of the Wild # <ADV> (Nintendo) {2017.03.03} (¥6.980) - 3.023 / 2.068.403 <80-100%> (-20%)
19./20. [NSW] Pokemon Sword / Shield # <RPG> (Pokemon Co.) {2019.11.15} (¥5.980) - 2.682 / 4.365.910 <80-100%> (-1%)
20./18. [NSW] Demon Slayer: Kimetsu no Yaiba - The Hinokami Chronicles # <FTG> (Aniplex) {2022.06.09} (¥6.800) - 2.461 / 155.489 <80-100%> (-24%)
21./30. [NSW] Monster Hunter Rise [Best Price] <ACT> (Capcom) {2021.12.16} (¥5.445) - 2.401 / 89.819 <80-100%> (+27%)
22./21. [NSW] Human: Fall Flat <PZL> (Teyon Japan) {2020.06.25} (¥3.500) - 2.106 / 281.078 <80-100%> (-18%)
23./22. [NSW] Super Mario 3D World + Bowser's Fury <ACT> (Nintendo) {2021.02.12} (¥5.980) - 2.059 / 1.070.032 <80-100%> (-13%)
24./23. [NSW] Taiko no Tatsujin: Drum 'n' Fun! <ACT> (Bandai Namco Entertainment) {2018.07.19} (¥6.100) - 1.724 / 735.907 <80-100%> (-27%)
25./19. [NSW] Nobunaga's Ambition: Rebirth # <SLG> (Koei Tecmo) {2022.07.21} (¥9.800) - 1.718 / 37.039 <80-100%> (-42%)
26./00. [NSW] Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition [New Price Edition] <RPG> (Square Enix) {2020.12.04} (¥4.980) - 1.647 / 220.986 <80-100%>
27./00. [NSW] Super Mario Party # <ETC> (Nintendo) {2018.10.05} (¥5.980) - 1.617 / 2.094.782 <80-100%>
28./24. [NSW] Mario Strikers: Battle League <SPT> (Nintendo) {2022.06.10} (¥5.980) - 1.607 / 78.050 <80-100%> (-31%)
29./29. [NSW] Pokemon Brilliant Diamond / Shining Pearl # <RPG> (Pokemon Co.) {2021.11.19} (¥5.980) - 1.596 / 2.579.081 <80-100%> (-17%)
30./00. [NSW] Super Mario Maker 2 # <ACT> (Nintendo) {2019.06.28} (¥5.980) - 1.579 / 1.233.705 <80-100%>
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Originally posted by Neon Ignition View PostEdit - If Nintendo sold less units this gen in total than last gen then that would be seen as a negative thing regardless of the Switch's final number.
That's it.
Originally posted by Neon Ignition View PostThe above was the entire argument so I'll always stand by it, even if we're about 4 years past the discussion being relevant to the system anymore
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*sigh* Again though, completely ignoring the time the original discussion was had...
EDIT - Took a bit but actually managed to find it - 2018! Jeez...
"It'd be a downsizing at 50m because the Switch would ultimately have to not just cover hardware sales for their console divisions but also cover the vacuum created by the end of their dedicated handheld division. If Nintendo launches a Nintendo 4DS or what not then 50m Switches is a big win over 12m WiiU's, if they don't make another handheld then 50m Switches is a downturn on the combined 88m 3DS/WiiU sales they previously enjoyed."
It's there as a full stop. It literally is as black and white as to whether someone believes having your audience share decrease is fine or not. The discussion always was and remains irrespective of the final figures the Switch sells as it will apply just as much to the launch of Switch 2, Switch 3, Switch 4 etc just as it did the PS3 after the PS2 or the Xbox One after the 360. There's selling enough to have a profitable product and then there's selling to a profitable level but being in a position of decline. In 2022 it's clear the Switch is not Nintendo in a position of having its audience decline, in 2018 that still remained to be seen.Last edited by Neon Ignition; 28-08-2022, 16:00.
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