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Why microtransactions, IAPs and LootBoxes are here to stay thread
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Originally posted by briareos_kerensky View PostIn an effort to appease consumers and governments (without pissing off publishers and developers too much), the ESRB will introduce a new label, below the age rating, stating the game contains "In-Game Purchases (Includes Random Items)".
Introducing a New Interactive Element: In-Game Purchases (Includes Random Items). This is when a game allows users to purchase additional items within the game
Must have taken the brain power of the whole ESRB to come up with such a solution.
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Does it matter? The FUT is minimal effort and low hanging fruit. With those kind of numbers EA doesn't have to try as seemingly there are enough people who are happy to spend money on that stuff. A lot of money by all measures.
It boggles my mind as I see such little value for money in it, especially given in 6 months, EA is going to make you start all over yet again with FIFA 21.
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Originally posted by Neon Ignition View PostIt reminds me of Rockstar. A lot of money earnt but such heavy dependence on an increasingly smaller slate of IP feels like it's setting up trouble for down the line. One underperforming entry and chaos would ensue.
They would need to consistently fail for years to screw that up.
The thing about these micro-transaction focused businesses is that for the ones who have swung it right, they didn't double or triple their money; they're making several orders of magnitude more money.
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Totally agree with Asura's point.
But that article bothered me at the time because I don't think it's factually 100%. Only a quick web search reveals games that have grossed more revenue (i.e. World of Warcraft for one) although to be fair the article doesn't necessarily claim that. I also think the $6bn figure is questionable because it is not clear if it includes MTX revenue. And we can't not compare it to other GaaS games when it itself is one.
Either way we don't know it's costs for sure to make blanket statements although I appreciate GTA V/Online is right at the pinnacle.
I said the same thing then so at this point I probably just seem a pedant.
Last edited by Digfox; 26-05-2020, 12:46.
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Originally posted by Digfox View PostBut that article bothered me at the time because I don't think it's factually 100%. Only a quick web search reveals games that have grossed more revenue (i.e. World of Warcraft for one) although to be fair the article doesn't necessarily claim that. I also think the $6bn figure is questionable because it is not clear if it includes MTX revenue. And we can't not compare it to other GaaS games when it itself is one.
GTA5's success is just sales of GTA5, and peoples' purchases within the game. The game has no movie, very little merchandise. It's pretty much just GTA5. It's crazy when you think about it. Even if WoW is comparable, that comes from things like expansions, merch, the movie, subscription costs...
Originally posted by Marius View PostI've never played it - it's not my thing. Is World of Warcraft one single game, or a franchise / series of games?
GTA's simpler in that regard because there's just the game, and then purchases within the game. It has some merchandise but nowhere near as much as WoW.
The figures for these things probably aren't available to judge. It's a bit like how League of Legends ads now say it's "probably the world's most popular game", because it's hard for them to be absolutely certain.Last edited by Asura; 26-05-2020, 14:01.
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Originally posted by Asura View PostGTA5's success is just sales of GTA5, and peoples' purchases within the game. The game has no movie, very little merchandise. It's pretty much just GTA5. It's crazy when you think about it. Even if WoW is comparable, that comes from things like expansions, merch, the movie, subscription costs...
As I say it's a personal bugbear with that GTA V story, as I absolutely agree with the points you made. GTA V/Online is absolutely right up there, just with the huge sums the Housers were taking, employee numbers I'm not sure it's absolutely number one in 'profitability' - I think that title is probably Riot Games's/Tencent's or Blizzard's. I think people do get hung up on GTA V just being one game (not you btw) but in reality they are all doing the same thing. GTA V/Online didn't get to where it did without significant MTX sales.Last edited by Digfox; 26-05-2020, 18:56.
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