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Originally posted by ItsThere View PostThis has failure written all over it for me. Can't really say why, it doesn't pass the sniff test.
Or the fact that Boiware have pulled every team and available employee into the project as it was running years behind schedule?
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Originally posted by fishbowlhead View PostIt wouldn’t be the “in game engine” “gameplay” trailer, that a monster PC couldn’t in reality handle, would it?
Or the fact that Boiware have pulled every team and available employee into the project as it was running years behind schedule?
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EA have committed to a March 2019 release for Anthem.
Their CEO has also said they aren't focusing on how many units the game sells as the companies business model will now prioritise their games success by the lifetime revenue they earn via season passes, microtransactions and loot box sales.
Really, is there any need to discuss further nails in Anthems coffin?
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R.I.P. Anthem
March 2019 - March 2019
I'm mildly curious about this. Jetpacking around an alien planet in an Iron Man suit looks fun, but I keep getting ding-a-lings of warning every time there's some news about it.
Last time it was about the lead story writer quitting.
I think EA want to wring as much money out of the consumers but after SWBF2, Destiny 2 and BioWare's own Mass Effect Andromeda, I think those consumers are getting more savvy.
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It's the worst kind of sloppy decision making companies can make. There's always been games with long life cycles to them like Counter-Strike or Modern Warfare but they've always been outliers in the market, the userbase doesn't exist to support tons of games for multiple years at once. I don't begrudge a company making a game that tries to crack that nut, like Ubisoft did with Rainbow Six: Seige, but it's so blatantly stupid to gear your entire model and slate of products to it, again like Ubisoft.
They're pretty much doing anything they can to avoid bringing back AA tier games.
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Originally posted by Superman Falls View Postthe userbase doesn't exist to support tons of games for multiple years at once.
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I'm surprised it's such a hard push for them on such a scale, any success stories have typically been very tied to genre or particular circumstances. It's not a formula you can recreate by planning it seems and the blowback if you get it wrong doesn't make it seem worth it.
Anthem is a particularly red light project on that basis because it's not only a new ip to begin with, it's one where it comes from a developer who's output has been in decline for approaching a decade and a publisher who literally just saw a key title collapse in their hands because of the approach. The game did look good on reveal, gameplay still looks decent despite the visual wow having been lost to competition in the wait time, but there's without a doubt a solid 'Destiny 2' risk element here and it's understandable how people could and perhaps should be wary of the final product. Hopefully they nail it, if they don't well... not sure Bioware have too many lives left now.
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Originally posted by Team Andromeda View PostDear God, The game isn't even out yet and people are already writing it off. I think the game will do brilliant and sell in huge numbers, it looks amazing and a great co-op game. I can't wait
They obviously want their own Destiny series, but that seems to have stalled at the second game after providing a game with less content than its predecessor.
EA are absolute sods for folding studios or "absorbing" them into other studios.
They take popular franchises and run them through the EA-a-lyser©, which basically means they strip it down and turn it into an MMO with as much DLC and season pass content as possible.
Look at BioWare's Mass Effect Andromeda. It was a critical and commercial failure. The multiplayer was full of lootboxes and the planned single-player DLC was canned because there was nobody left to make it. The staff had either moved on to working on Anthem and the studio was absorbed into EA Motive.
What have EA Motive made? Star Wars: Battlefront 2 and we all know how well that was received.
Think of the other studios they've killed? Visceral (Dead Space), Maxis (The Sims), Mythic (The Dark Age of Camelot), Bullfrog (Dungeon Keeper, Syndicate), Origin (Ultima, Wing Commander), Westwood Studios (Command and Conquer), Dreamworks Interactive (Medal of Honour), Phenomic (BattleForge), Black Box (Need for Speed, Skate), Pandemic (Star Was: Battlefront, The Saboteur), Playfish (The Sims Social) and NuFX (NBA Street).
They plan on having a ten year partnership with at least four games. That doesn't scream "buy me" it signals that you're planning on stretching this thing as thin as possible.
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The era of Mass Effect may not have completely come to an end, but that’s certainly how it feels with BioWare confirming a long-running rumor this weekend. Mass Effect: Andromeda is not getting single-player story DLC.
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Originally posted by QualityChimp View PostI always enjoy your enthusiasm, TA, but I think being cautious about how this is handled is a sensible approach.
I also quite liked Mass Effect Andromeda, but it was clear there were issues and it now clear that most of the main Bioware team were working on Anthem. Staff leave, studios get moved around, I don't think its anything new, or exclusive to EA . One could make a huge list of the Studios the likes of SONY or MS have killed or where staff have been merged into other teams inside the corp.. Other than Ubisoft or Nintendo most big corps have bad rep from studio closers.
Anthem looks boodly brilliant and if the gameplay can match the visuals, it should be a treat and to be Season pass and DLC is now what all corps do, not just EA
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