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  1. #281
    I. Finally got a copy of the game today from play Asia. I'm now on chapter 2.having just saved a dumb arse from falling off a cliff. I'm really enjoying it so far. The deformation of the snow during the first chapter is beautifully done. Best I've seen o a game.

  2. #282
    http://www.darkhorizons.com/red-dead...ins-this-week/

    Many have been enjoying RDR2 but for Rockstar the real point of the release starts later this week when for select users the rollout of Red Dead Online will begin

  3. #283
    https://www.theverge.com/2018/11/27/...ds-on-ps4-xbox

    Red Dead Onlineís early hours are full of violence, beauty, and annoying griefers
    Exploring the beta for Rockstarís online Western

    "During the earliest moments of Red Dead Online, the multiplayer spinoff of Red Dead Redemption 2, you could almost mistake it for a traditional single-player experience. It has all of the seriesí hallmarks: tense shootouts; long, quiet rides on horseback; lengthy, well-acted cutscenes; and an open-ended nature that gives a real sense of freedom out in the frontier. You can sit down by a fire and drink some coffee, or you can go hunting for deer in the woods. Itís up to you.
    But that feeling doesnít last forever. Thereís a good chance that while youíre enjoying one those nice contemplative moments, or even doing something simple like checking your map, another player is sneaking up behind you for the kill. Red Dead Online feels just like Red Dead Redemption 2 right up until you have to deal with other players.



    Red Dead Online takes place in the same world as RDR2, but it tells a new story. Instead of playing as the outlaw Arthur Morgan, you create your own character. The game starts out in a prison: youíve been brought in for an unknown crime, and itís here that you build out your character. Itís a fairly robust tool, letting you really tweak how your avatar will look, right down to the freckles and scars on their face. You can even choose an age (though Iím not sure yet how or if that influences anything), the sound of your horse whistle, and pick from a selection of period-appropriate teeth options. Letís just say they are not particularly attractive.
    The opening is much like any other blockbuster game, filled with long cutscenes, lots of dialogue, and limited interactions. Things eventually open up when a group rescues you while youíre being moved to a different prison, and enlists your help to take out some bad men.
    The game plays exactly the same as Red Dead Redemption 2, with identical controls and the same meandering pace. The first thing youíll probably notice thatís different is that your character doesnít talk at all. Theyíre completely silent during cutscenes, simply nodding when asked a question, and you canít speak to most non-player characters the way you did in the main game. Instead of the option to talk, you can simply emote, waving or nodding as people pass by.

    Itís even structured similarly to the main game. When you open up your map there are glowing yellow points that represent story missions, as well as various ďstrangersĒ that you can pick up quests from. The difference, though, is that the main missions require you to partner up with other players in a group of four.

    The first few missions donít require much in the way of coordination. One has you stealing some horses, another capturing a notorious con man. For the most part, itís like being in a standard Red Dead shootout, only with three other players working with you. If youíre gunned down, one of your teammates can revive you. The most complex it got during the first few hours was a mission where one person in my group had to carry a hogtied outlaw, while everyone else defended them on the way to the drop-off point. I didnít even talk to my teammates and we got through just fine.
    The non-story missions are somewhat different. One of the first things I did in the game was head to Saint Denis, the New Orleans-inspired city thatís one of Red Dead Redemption 2ís highlights. Here I was able to pick up a mission that seemed simple enough: deliver some mail to a nearby house within a set amount of time. The challenge, though, is that other players can mess with you. As soon as I got close to the mailbox, I realized another player was waiting there with the express purpose of killing me and stealing the mail. They ran off with it and I didnít manage to catch them before time ran out.
    In around three hours with the game, I ran into a lot of this: players who seem to be enjoying the game mostly by screwing with everyone else. Anytime I found myself out in the wild without my horse ó which is common, as the game often re-spawns you in random locations after completing a mission ó I had to be wary of gangs of players killing for sport. Someone even killed my horse. (Luckily, the game features ďhorse insurance,Ē which will bring your steed back to life after a waiting period.) Red Dead Online does feature an honor system, just like the base game, that punishes you for bad behavior. But, at least early on, it doesnít seem to be deterring griefers. You are safe at your own camp, so long as a white flag is raised, but early on there isnít a whole lot to do there.

    Aside from the frustration of being murdered on the regular, thereís also some other strangeness that comes from the gameís online nature. Whenever you have to make a moral decision in the game, for instance, everyone in the group has to vote, which can take some of the drama out of life-or-death situations. The world also feels less dynamic. When I played Red Dead Redemption 2, it felt like I was always running into something to do ó a character in need of help, or a rare animal to hunt. But I havenít experienced any of that yet in Red Dead Online. Instead, itís been replaced by wild packs of players intent on ruining my fun.
    The online mode still has much of what I love about Red Dead. Itís absolutely gorgeous, and the world has a texture and depth that makes it a joy to just ride around and explore. But thereís also a newfound tension that isnít particularly pleasant. I want to go out and fish and hunt and wander the streets of Saint Denis, and I predict that Iíll spend a lot of time and money customizing my guns and getting the perfect outfit. But I donít want to have to worry about a stranger sneaking behind me with a shotgun while I do it. Those two sides of the experience feel like theyíre in conflict right now.
    Of course, this is just a beta, so much about Red Dead Online will change over the coming weeks and months. And Iím still fairly early in, and havenít experimented much with building out my camp, forming a posse, or going through some of the competitive challenges. Itís far too early to pass a final judgement on the mode. But for me right now, the balance of Red Dead Online feels off. Itís an experience that looks and feels like Red Dead Redemption 2, but you canít enjoy it in quite the same way."

    Source: The Verge

  4. #284
    Sure some of you have seen but there's been an explosion on r/reddeadredemption when someone confused their nuggets with pieces of gold bars. Even so you're basically looking at 8-9 hours to grind a gold bar.

    What's the deal with Red Dead Redemption 2's microtransactions? - Eurogamer

    None of which hides the fact that Red Dead Online, in its current state, goes heavy on the grind - payouts are fairly miserly at present, with estimates it will take around eight hours to earn a single gold bar. Take that and an unlockable feature like fast travel from your own camp - available once you reach level 65 in Red Dead Online, or unlockable for 112 Gold Bars - and, at current rates, you're looking at a time investment of nearly 900 hours. It's worth bearing in mind, though, that this is an economy without key features such as property ownership which are expected to be folded in in the near future.
    https://www.reddit.com/r/reddeadrede...gold_bar_math/

    I played for about 7 hours today doing nothing but the stranger missions, the main story missions, gang hideouts, and one or two open world events.

    I now have 0.87 gold bars.

    At this rate (on a very rough basis of calculation, but based of off my own play style that I consider pretty grind worthy) Iíd basically have to play 40 hours a week for three weeks to unlock a decent horse.
    I can't find a validation but there are claims that there are certain things with in-game currency you need to have a certain level requirement to buy something, rather than being able to buy that thing at any level as you can with premium currency. And of course whether things become available only for premium currency is a concern.

    Either way it's GTA Online or worse all over again. Shame, a very small part of me hoped for something more dynamic and innovative. But as mentioned before maybe it's best that MTX are just kept away from single-player. Although it seems R* aren't patching bugs from RDR2 single player mode which is what they did with GTAV single player; abandoned it after launch. They only fixed things that affected both game modes.

  5. #285
    When it comes to RDO, all the info basically suggests to me it's as expected - utterly redundant. I never understood why people kept playing GTAO as it was very empty feeling experience that got old fast, Red Dead suits that model dramatically less unless Rockstar goes about breaking the immersion for the sake novelty.

    GTAO has relied on stuff like this to hold interest




    Red Dead just doesn't suit it at all. That and the real life realities of playing online with real gamers shine in that article, it being a beta is completely empty case making. Rockstar calls it a beta just so they can avoid anyone complaining about prominent issues, it's done and the reality is other gamers will always sabotage your time.

    Rockstars bets bet on keeping the GTAO dollars going is to not waste too much longer getting GTA6 out the gates.

  6. #286
    I hope you can have private games and do co-op base raids like in the first game.

  7. #287
    Quote Originally Posted by Superman Falls View Post
    When it comes to RDO, all the info basically suggests to me it's as expected - utterly redundant
    Absolutely. But there was always this small hope that RDO wasn't this flimsy, race to the bottom business model and mode. I'd just hoped it was more dynamic and bridged the gap between single and multiplayer. Putting a greater emphasis on PVE content.

    GTA V has always looked great fun in a group. Some of the silly game modes I've seen Yogscast play for example.

    My understanding on what I've read, is that it is all public lobbies atm.

  8. #288
    Quote Originally Posted by QualityChimp View Post
    I hope you can have private games and do co-op base raids like in the first game.
    War wagon!!

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