Originally posted by Lebowski
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They shifted the focus squarely onto multiplayer.
"Rainbow Six has been synonymous with co-op since its inception. A game designed around close quarters tactical combat, players are put in the shoes of a team (or teams) or Rainbow Six members to fight terrorism around the world. Over the years the series has evolved from its roots on the PC which featured a more strategic approach, while the later games set in Las Vegas focused more on action. In all of these games the common thread was teamwork to take down terrorists. The reward was in the execution.
Rainbow Six: Siege isn't your typical Rainbow Six game though. It's the first in the series that is a multiplayer only title, and really, it's a title focused on competitive play. There's no story here and whatever there was from the now cancelled Rainbow Six Patriots isn't seen; instead I believe we're seeing the technology from that game on display. Siege's unique feature is the fully destructible surfaces, making almost no piece of cover a safe place to hide. In multiplayer this makes the matches that much more unpredictable, in co-op it means the terrorists are always in the line of fire."
"Outside of these scenarios ("single player," co-op and competitive) we have the five player co-op terrorist hunt mode which can be played online in a party or with randoms. The mode isn't just an all out “Kill 25 Terrorist” type thing. Instead there are different modes available. For example there might be a bomb defusal objective or a hostage rescue objective thrown into the mix on top of the actual hunting of terrorists. Players are given remote camera RC vehicle to scope out the building(s) to assault and plan their attack - this takes the place of any normal overhead style planning phase."
It's £15.99 in the PS4 sale at the minute, by the way:
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