Originally posted by MartyG
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For computers it's fine, with plenty to tweak to your specific needs. Shoehorned onto a wide variety of other, less-than-PC platforms it's awful though, because it's never trimmed down to match the destination hardware. You end up with a complex, diverse emulator running on a toaster, where most of the extra fiddly bits need tweaking (to disable them often), rather than being disabled.
Basically, with the SNES Mini, it only had to do a set of things very narrow in scope - yet all the guts in the menu were left open. I accidentally clicked something and reverted it to a PC preset, borking about 10 minutes of fiddling. Several available options also made the SNES Mini crash.
RetroArch itself does not need improving - but if you're going to make it run on a Barcode Battler you should adjust its parameters to suit.
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