Even before the forum crash i don't think there was a thread for this in first play anyway, criminally overlooked title from 2017, which i didn't get around to play until i got for £16 about january this year. Likely main reasons for this,are the quite average dishonored 1 and 2/both new Deus Ex boring people of the genre, and prey own problems with loose gunplay, the slow start it has and depending on how meticulous you are the game could run very long tiring out players before they reached the end.
The main reason i'm starting a thread is the new DLC mooncrash, which is a new playground obviously set on the moon so a new factor off the bat is low gravity which wasn't a feature in the previous game which was normal gravity and zero-g, which allows longer jumps and the dodge boost now goes much further which means they started cramming in secrets in all sorts of hard to reach places. The gameplay loop is you start a run, pick one of 5 characters with different abilities (basically a class choice) and escape from the base, once you escape you choose the remaining 4 characters to escape, once all 5 characters are dealt with either via death or escape the run ends, you get scored on actions, items found, crew found, story beats completed, secondary missions, enemies killed and escape method.
What i don't know right now is how hard it gets (escape with the first character was pretty easy), is it only enemies, items and hazards(which seems the case from the welcome notes) that change or do the environments swap layouts on a new run and does anything carry over from the previous run.
The main reason i'm starting a thread is the new DLC mooncrash, which is a new playground obviously set on the moon so a new factor off the bat is low gravity which wasn't a feature in the previous game which was normal gravity and zero-g, which allows longer jumps and the dodge boost now goes much further which means they started cramming in secrets in all sorts of hard to reach places. The gameplay loop is you start a run, pick one of 5 characters with different abilities (basically a class choice) and escape from the base, once you escape you choose the remaining 4 characters to escape, once all 5 characters are dealt with either via death or escape the run ends, you get scored on actions, items found, crew found, story beats completed, secondary missions, enemies killed and escape method.
What i don't know right now is how hard it gets (escape with the first character was pretty easy), is it only enemies, items and hazards(which seems the case from the welcome notes) that change or do the environments swap layouts on a new run and does anything carry over from the previous run.
Comment