Unsurprisingly, I found the controls to be a nightmare - even with my chubby digits I kept finding I'd miss the attack button after jumping. I know you can pair a 'proper' controller to it, but that kind of takes off the novelty appeal of being able to play on the train.
How have we gone a whole generation without an Armored Core?
True story: I was playing one of the Souls games, running around the church roof and thought about how horrible the monsters are and I would love it if From Software used that expertise on something cool looking, rather than hideous, like a mech game...
True, though I should've clarified that I was only referring to home consoles.
I will say that I have considerable doubt that we'll see Nintendo sell 100m+ units of hardware again IMO. I don't think the Switch will get there.
You might be right. The console is only 3 years old (about half a console life cycle) and the attach rate is the best its ever been. There's still time for it to shift a few more though so even if it doesn't hit 100m Nintendo should be happy with their effort this gen.
You might be right. The console is only 3 years old (about half a console life cycle) and the attach rate is the best its ever been.
While I wouldn't argue with the attach rate for Switch software being great, the hardware side of things feels like it's slowing, presumably in the face of Sony and MS preparing to herald in the next generation of console hardware (yes, they are rivals of Nintendo no matter how many times Nintendo or Nintendo fans try to argue otherwise) and persistent speculation regarding a "Switch Pro" model with more power.
There's still time for it to shift a few more though so even if it doesn't hit 100m Nintendo should be happy with their effort this gen.
Oh no doubt. Nintendo definitely needed a home console hardware success after the Wii U and the Switch has duly delivered for them, breaking 50m+ in global hardware sales and 300m+ in global software sales.
The Switch Pro rumours get increasingly amusing the longer they go unfulfilled. It's like predicting it'll rain tomorrow everyday then pretending to be correct when it eventually does rain one day. Two years of rumours on it basically confirms that the whole thing was false at this point and if one ever does see the light of day the two things are unrelated at this point. I still don't get the fuss either, no Nintendo upgrade machine has ever been a worthwhile significant performance changer. They're always quality of life small iteration marketing opportunities instead.
I'm very curious as to what Nintendo internally has to do to see the Switch as a success. It's still facing the same paradox that it is in of itself a successful machine but at the same time has to cover the sales basis of Nintendo having to abandon having two platforms. Does 50m Switch sales to Nintendo seem a success compared to 87m 3DS/WiiU combined? I know attach rates etc make a difference as a factor but it's definitely something I'm curious about as comparing generations of Nintendo hardware the Switch could still be successful yet represent a decline in overall units sold for Nintendo.
Does 50m Switch sales to Nintendo seem a success compared to 87m 3DS/WiiU combined?
Historically, Nintendo's console revenue model has hinged heavy heavily on the games, sometimes even selling hardware at a loss. However, for the Switch, I'm not so sure, as it was comparable to a nVidia Shield and sold at the same ballpark in price, and nVidia definitely sold the Shield at a profit as that was their main source of revenue for it.
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