What I find interesting is that it's being touted as a major technical undertaking; clearly having to implement all kinds of hacks and techniques, even going so far as to adding extra chip(s?) on the cart to get these huge sprites and fancy sounds to work on a Megadrive.
I understand the appeal of challenging yourself to work within constraints, being able to pat yourself on the back about having pushed an old system far beyond what was thought possible, and even to some extent the kind of deep-seated love of a particular platform that drives someone to release a game for the system you loved as a youth. But as an outsider looking in (and therefore making this entirely worthless), it seems that there's been more than enough hitches - be they technical roadblocks, financially over-stretching, and constantly having to push back your schedules - to suggest that maybe if you've already designed this thing from the ground up, you should perhaps just release it on a platform that can handle it?
I understand the appeal of challenging yourself to work within constraints, being able to pat yourself on the back about having pushed an old system far beyond what was thought possible, and even to some extent the kind of deep-seated love of a particular platform that drives someone to release a game for the system you loved as a youth. But as an outsider looking in (and therefore making this entirely worthless), it seems that there's been more than enough hitches - be they technical roadblocks, financially over-stretching, and constantly having to push back your schedules - to suggest that maybe if you've already designed this thing from the ground up, you should perhaps just release it on a platform that can handle it?
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