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Mainline Entry 01 - Art of Fighting
Formats: Arcade, Neo Geo, Super NES, Mega Drive, PC, Playstation 2, Wii, Switch etc
A prequel to the popular Fatal Fury series, the game takes place in the early days of both franchise canon as Ryo and Robert set out to rescue Yuri in that popular rescue the damsel trope of the 80's and 90's. Facing down opponents until toppling Mr Big, the fighter only allowed the player to choose from the two in single player, another eight tied to the vs mode. The game left on a cliffhanger that led into the sequel.
Mainline Entry 02 - Art of Fighting 2
Formats: Arcade, Neo Geo, Super NES, Playstation 2, Wii, Switch etc
Releasing two years later, the sequel brought Yuri in as a playable character and also saw the reference to the King of Fighters tournament brought in as various series ties started to come together. Almost every aspect of the sequel was called out as an improvement on the original, only a lack of progression from cheap AI being the aspect most raised as an annoyance.
Mainline Entry 03 - Art of Fighting 3: The Path of the Warrior
Formats: Arcade, Neo Geo, Playstation 2, Wii, Switch etc
The final entry came another two years later and saw a huge visual advancement made to the series. Using stop motion capture for the animation, the third entry focused more on Robert narratively but was called out for poor balancing based around the new Ultra attacks and a failure to be any different from the large number of rivals on the market. As SNK started to struggle, and KoF became a focus, this series ended as a trilogy.
Share your thoughts and memories of the Art of Fighting
Mainline Entry 01 - Art of Fighting
Formats: Arcade, Neo Geo, Super NES, Mega Drive, PC, Playstation 2, Wii, Switch etc
A prequel to the popular Fatal Fury series, the game takes place in the early days of both franchise canon as Ryo and Robert set out to rescue Yuri in that popular rescue the damsel trope of the 80's and 90's. Facing down opponents until toppling Mr Big, the fighter only allowed the player to choose from the two in single player, another eight tied to the vs mode. The game left on a cliffhanger that led into the sequel.
Mainline Entry 02 - Art of Fighting 2
Formats: Arcade, Neo Geo, Super NES, Playstation 2, Wii, Switch etc
Releasing two years later, the sequel brought Yuri in as a playable character and also saw the reference to the King of Fighters tournament brought in as various series ties started to come together. Almost every aspect of the sequel was called out as an improvement on the original, only a lack of progression from cheap AI being the aspect most raised as an annoyance.
Mainline Entry 03 - Art of Fighting 3: The Path of the Warrior
Formats: Arcade, Neo Geo, Playstation 2, Wii, Switch etc
The final entry came another two years later and saw a huge visual advancement made to the series. Using stop motion capture for the animation, the third entry focused more on Robert narratively but was called out for poor balancing based around the new Ultra attacks and a failure to be any different from the large number of rivals on the market. As SNK started to struggle, and KoF became a focus, this series ended as a trilogy.
Share your thoughts and memories of the Art of Fighting
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