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  1. #21
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    Escape-To-88's Avatar
    S.Mouse elbow slapper...
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    Gamertag: Lord Barker BK Wii Code: 3DS: 5000-2698-8757
    Quote Originally Posted by Baseley09 View Post
    Was considering this last night after realising I dont have a decent version of this - only that horrid HD thing they did on PS3. So following on from the SFC / MD / PCE throwdown - what is the best way to play SSFII (inc Turbo/X).

    Taking into account everything really - resolution, load times, available controllers etc.

    Any thoughts on the 32bit SF collection version for PS1/Saturn?

    Word
    The Ps/Saturn ports were decent enough, but the Saturn missed a trick and introduced load times which were absent from their generation 5 collection of the earlier games in the series. On console Dreamcast is the way to go, outside of a CPS2 board. Always thought the 3DO version felt off. Pretty sure I played a PC version that was also wonky too...or maybe I'm making that up, old age hadn't left much of myemory intact.
    3DS FC (updated 2015): 0447-8108-3129

  2. #22
    I did once get to experience Super Street Fighter II Championship Turbo Tournament + Hyper Edition once in an arcade in Skegness back in the mid-90's. Oddly it was missing the Super characters and the speed was Benny Hill fast...

  3. #23
    With the Dreamcast version I'm sure theres still frames of animation missing like most of the ports they did. I haven't played that version for years but I do remember that being the case.

    As much as I liked all the ports that's one reason the arcade versions are better to emulate. Hyper was a lot of fun for me on Xbox Live it's one of the reasons I bought a 360. But it still was missing stuff. I prefer Hyper anyway to Super.

  4. #24
    Quote Originally Posted by Superman Falls View Post
    I did once get to experience Super Street Fighter II Championship Turbo Tournament + Hyper Edition once in an arcade in Skegness back in the mid-90's. Oddly it was missing the Super characters and the speed was Benny Hill fast...
    There were plenty of dodgy versions back in the day. I remember one where Ryu could do fireballs in the air.

  5. #25
    Quote Originally Posted by Asura View Post
    There were plenty of dodgy versions back in the day. I remember one where Ryu could do fireballs in the air.
    I remember going to the GamesMaster show in Birmingham - and they had an arcade set up with SF2 Black Belt Rainbow Edition that enabled all sorts of crazy things.

  6. #26
    Yeah we had an arcade here that had some silly version like that. It was stupidly fast too. It was fun for about five minutes but all the changes to the moves made it barely playable as a fighter. At least that's what I remember at the time, many years before Marvel vs Capcom 2 which took the crazy and made it work.

  7. #27
    Quote Originally Posted by Dogg Thang View Post
    but all the changes to the moves made it barely playable as a fighter.
    Yeah, it was funny to see them in action, but not fun to play. They felt broken.

  8. #28
    Those bootleg versions were broken but they influenced Capcom to make Hyper. So some good came out of them, in a way.

  9. #29
    There was a dodgy little arcade that opened up in town during my teens... they had a couple of Rainbow/Black Belt Edition cabs in there that were glitchy as hell. The portraits on the character selection screen were completely messed up, but you could do multiple fireballs and every move in the air. The novelty wore off quite quickly though as the games were too messed up to be playable.

  10. #30
    The hack up here in Jackpot Portsmouth you could press the 1 player button to change character mid fight and do 2 fireballs at once that moved like intertwining snakes full nutter

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