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Devil Engine (Steam, PS4, Switch)
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I think it looks good; however, this seems a good time to ask - am I the only one for whom the "indie-game SNES aesthetic" fad has worn out now?
I mean, I still like it, because I'll always love how 16-bit games looked, and titles like Sonic Mania or Freedom Planet which show this aesthetic bolstered by modern processing power still look great, but at one time (probably Scott Pilgrim was the apex) I could play an indie game for this feature alone, and glean enjoyment.
Now I'm at a point where the visuals just don't do that anymore; I need to know it's actually got the chops to be a good 16-bit style game too.
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I don't know what it is that's bothering me with the visuals - I think it might be the volume of animation? - but still, looks interesting enough. It looks like there's some kind of mechanic which allows you to deal with bullets nearby your ship, which reminds me a little of Akai Katana (which I reaaaally love).
Particularly intrigued about it having an Exa-Arcadia release.
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Originally posted by Asura View Postam I the only one for whom the "indie-game SNES aesthetic" fad has worn out now?
I like the idea of modern 16-bit style shooters, but they definitely need to impress me with visual flair.
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Devil Engine Ignition
Some DLC coming later this year for the Switch/PC versions which will be included with the PS4 game at launch.
- 6 new stages, doubling the size of the game
- New arranged soundtrack by a variety of veteran composers, such as Shinji Hosoe (Street Fighter EX), Saitama Saisyu Heiki (Koihime Enbu) and Loser Kashiwagi (CHO REN SHA 68K)
- Fan favorite secret ship "Scathach" is now available from the start
- All new ship "Boudicca", exclusive to Ignition
- New unlockable shaders and features to customize your game
- A new announcer powered by Vocaloid technologyLast edited by _SD_; 30-05-2019, 23:37.
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