I would pick Speedball II but it's pretty much slam dunked this already
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Retro Arena: The Bitmap Brothers
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Originally posted by ZipZap View PostIt sure is! Obviously the graphics and sound aren't as good as the Amiga (and they weren't great by C64 standards), but it's fast and smooth and plays well. I believe they also re-balanced a few things from the Amiga verison.Lie with passion and be forever damned...
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Yep, Speedball 2. The first needs some love for having a few different pitch arrangements, something the sequel dropped. Other than those, I adore the Bitmap Brothers style and their pixel art is second to none, in my opinion, but I haven't always got into the games. I liked Z too. It's a pretty accomplished Command & Conquer type.
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Originally posted by JazzFunk View PostOnly Bitmap game worth playing is Speedball 2.
Originally posted by QualityChimp View PostNot a massive fan of sport games, so Speedball 2, which was mainly about punching people, seemed restrictive.
Originally posted by QualityChimp View PostXenon 2. Yeah, the game's limited, but even now, I clearly remember hearing the intro with the Bomb Da Bass sample and my mind was blown.
Originally posted by Asura View PostI also unapologetically loved Xenon 2. The mitigating factor was that I was very young and completely floored by the novelty.
Originally posted by Dogg Thang View Post, I adore the Bitmap Brothers style and their pixel art is second to none,
Originally posted by Dogg Thang View PostI liked Z too. It's a pretty accomplished Command & Conquer type.Last edited by Leon Retro; 09-10-2018, 01:48.
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Anyone know what's going on with the Bitmap Brothers? [MENTION=3611]Duddyroar[/MENTION]?
Their website is horribly out-of-date with news from 2007 and reviews from 2014.
The splash page is hyping Speedball 2 being optimised for Xperia Play phones!
Shame The Chaos Engine never made it to Android, I might have played that.
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Originally posted by Leon Retro View Post100% 90s nostalgia.
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Speedball II for me as well, in my top ten of all time. I found a way to get ridiculously high scores once you had a couple of the best players.
Gods, Magic Pockets and Chaos Engine were also good fun, I also liked Xenon II though as a tech demo rather than an example of great gameplay. I remember at the 'computer club' I used to go to the Amiga version royally lorded it over the ST version.
The design and overall look of the Bitmaps games was superb and had their own fingerprint, a bit like Cinemaware.
When I got rid of my Amiga setup I hung on to my Bitmap originals which are still in the attic.
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Originally posted by Anpanman View Post
The design and overall look of the Bitmaps games was superb and had their own fingerprint, a bit like Cinemaware.
When I got rid of my Amiga setup I hung on to my Bitmap originals which are still in the attic.
I kept some of my favourite 8 & 16-bit games. I've still got the big box Shadow of the Beast for the Amiga.
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Originally posted by samanosuke View PostWhat I love about Amiga music is because it was ‘real’ music, as opposed to chiptune, many Amiga games represent a snapshot of music trends of the time. That Gods soundtrack is a direct reflection of the electronic/rave/dance culture prevalent during the late 80s and early 90s. It’s a dose of nostalgia in more ways than one.
Originally posted by Anpanman View Post
The design and overall look of the Bitmaps games was superb and had their own fingerprint, a bit like Cinemaware.
When I got rid of my Amiga setup I hung on to my Bitmap originals which are still in the attic.
I kept some of my favourite 8 & 16-bit games. I've still got the big box Shadow of the Beast for the Amiga.
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Originally posted by samanosuke View PostWhat I love about Amiga music is because it was ‘real’ music, as opposed to chiptune, many Amiga games represent a snapshot of music trends of the time. That Gods soundtrack is a direct reflection of the electronic/rave/dance culture prevalent during the late 80s and early 90s. It’s a dose of nostalgia in more ways than one.Lie with passion and be forever damned...
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Originally posted by Protocol Penguin View PostMagic Pockets in gameplay is a slow, inferior version of Graftgold’s Fire & Ice, and I have no idea what they were thinking using their metallic visual style in a ‘cute’ platform game, I know it was their signature look, but it just doesn’t work...
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Originally posted by Mayhem View Postand as a result Amiga tunes to me are somewhat far less memorable overall.
When it came to music that sounded like the popular techno/rave/dance tunes of the time, it was certainly impressive and caught people's attention, simply because it was something new that 8-bit machines hadn't been good at. Listening to the tunes now, you can easily tell they're far from studio quality, but they were similar enough at the time to make people think the Amiga could do amazing things with music.
Originally posted by Asura View PostThere is some debate about how much the term "art direction" could even be applied to computer games back then.
Back in the 80s, there was certainly a strong element of Indie sort of developers making experimental games that took a few weeks to make. But at the same time -- there were plenty of publishers and developers who took a very professional approach to marketing, box art, and games development.
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