Good little game, this. It's been out for around a year therefore I'll keep these impressions brief cos folk are only interested in new stuff these days, aren't they? Yes, they are!
It's a futuristic racer like Wipeout & F-Zero but actually manages to rival both in terms of handling as it controls more like an aircraft than a car thanks to the analogue pitch and strafe mechanics. It's also incredibly fast. Too fast. Maybe the fastest game I've played. And one of the toughest. Oh and it runs in 4K @ 60fps.
There are a ton of ships to choose from separated into 4 different classes and every ship can be upgraded in 4 key areas. Furthermore each ship can fitted with 2 powerups, 1 active and 1 passive, and every powerup itself has 4 upgrades. And you'll find yourself swapping out powerups depending on the event. Speaking of events, there are 11 in total including time attacks, last man standing, pure races (no powerups allowed), regular races and even 'boss' events that link several courses together in an epic test of endurance.
Where the game struggles somewhat is track design. There's a load of 'em and they look good, and some are decent, but too many are poorly designed with loads of blind bends which prove a test of memory as much as anything. The other area the game struggles with is presentation. I wouldn't be surprised if one of the game's lead designers gave his son the job of presenting the game to try and get him off the dole or get him to stop smoking weed or something. From the loading screens to the celebratory screens to the whole structure of the game. it's bloody awful. Worse than awful.
Thankfully the core gameplay (the handling) is good enough to carry the game over its shortcomings and I've certainly been having fun with it. And I think fans of Wipeout and F-Zero will too.
Let your eyes be the judge:
It's a futuristic racer like Wipeout & F-Zero but actually manages to rival both in terms of handling as it controls more like an aircraft than a car thanks to the analogue pitch and strafe mechanics. It's also incredibly fast. Too fast. Maybe the fastest game I've played. And one of the toughest. Oh and it runs in 4K @ 60fps.
There are a ton of ships to choose from separated into 4 different classes and every ship can be upgraded in 4 key areas. Furthermore each ship can fitted with 2 powerups, 1 active and 1 passive, and every powerup itself has 4 upgrades. And you'll find yourself swapping out powerups depending on the event. Speaking of events, there are 11 in total including time attacks, last man standing, pure races (no powerups allowed), regular races and even 'boss' events that link several courses together in an epic test of endurance.
Where the game struggles somewhat is track design. There's a load of 'em and they look good, and some are decent, but too many are poorly designed with loads of blind bends which prove a test of memory as much as anything. The other area the game struggles with is presentation. I wouldn't be surprised if one of the game's lead designers gave his son the job of presenting the game to try and get him off the dole or get him to stop smoking weed or something. From the loading screens to the celebratory screens to the whole structure of the game. it's bloody awful. Worse than awful.
Thankfully the core gameplay (the handling) is good enough to carry the game over its shortcomings and I've certainly been having fun with it. And I think fans of Wipeout and F-Zero will too.
Let your eyes be the judge:
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