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  1. #51
    Quote Originally Posted by Team Andromeda View Post
    F-Zero still looks and sounds amazing to this very day, It's one of those games that I love to play every month of so . I played Mario Kart on the Snes the other day and its aged in its Gfx (which weren't that great at the time) and in the gameplay. I felt the 3D of the N64 made the battle mode so much better, the 4 player window simply made it so much more fun and I loved the ability to hold the Z button down to use the shell as a shield
    I've always wondered; why is SMK always splitscreen? Like even in 1-player, they cover half the screen with a map.

    It's not a technical constraint, because the 2-player mode and F-Zero kinda prove that the machine could've done it full-screen (in fact, isn't the "rear view", when selected, on the bottom screen?).

  2. #52
    Quote Originally Posted by Asura View Post
    in fact, isn't the "rear view", when selected, on the bottom screen?).
    Yeah, you can choose to see the 'rear view' on the bottom screen. SMK also uses a DSP chip, which F-Zero doesn't, so I don't know why it isn't full screen in 1-player mode. It's a shame we didn't get sequels to F-Zero & SMK using a really advanced chip to boost performance and graphics.

  3. #53
    Quote Originally Posted by Asura View Post
    I've always wondered; why is SMK always splitscreen? Like even in 1-player, they cover half the screen with a map.
    .
    Can only think it was put there so you could see what the AI was doing behind you, which I guess could be handy to some.

  4. #54
    Quote Originally Posted by Leon Retro View Post
    As much as Sega and other coin-op companies were delivering truly stunning arcade racers, there were still a reasonable amount of decent racers in the home. The Lotus and Top Gear series were all pretty good. Stunt Car Racer was a very clever, unique racing game for the Amiga. F-Zero is total excellence. Super Mario Kart offered fun gameplay whether you're alone or with friends.
    I loved F-Zero some and those racers on the Amiga

    But beyond that -- the gameplay is nuanced enough to be really satisfying once you get used to what it demands from the player
    It was fun and I enjoyed the 2 player mode, but after N64 Mario Kart I never wanted to go back to the SNES game. My brother was far more in the the game (and better at it) and I still have found memories of me and him watching Games World on SKY, where people posted up their best times/vids of Mario Kart (if lucky you'll be invited to recorded your time) and then my brother would look to try and equal or beat them.

  5. #55
    Quote Originally Posted by Team Andromeda View Post
    but after N64 Mario Kart I never wanted to go back to the SNES game. My brother was far more in the the game (and better at it) and I still have found memories of me and him watching Games World on SKY, where people posted up their best times/vids of Mario Kart (if lucky you'll be invited to recorded your time) and then my brother would look to try and equal or beat them.
    Lots of people prefer the style of MK64, as it offers a completely style of racing experience to SMK. The only time Nintendo went back to the SMK style is with Super Circuit on the GBA.

    I'd like a new Mario Kart in the style of SMK. Lots of people really appreciate the tight, narrow tracks, and the way it feels to play. It would be great to have something that feels like SMK but with a modern sheen. Maybe some clever Indie dev will deliver that sort of karting experience.

  6. #56
    Quote Originally Posted by zipper View Post
    That's seriously quick . Here's a shot of some times I got at Arcade Club a couple of years back. I thought I was pretty good! Since then, someone has shown me a way to cut a corner and keep speed by boosting over the dirt. Not done it yet tho:
    Iím not so sure. I donít bother with the shortcut and only use the mushroom on the straight. I think even the star can slow you down when you are playing as Bowser/DKJ at full speed as the handling changes make it hard to keep a racing line.

    Like I said, I think some of us are playing on a different level to the HCG-101 podcaster, hence why we Ďgetí it.

  7. #57
    Quote Originally Posted by samanosuke View Post

    Like I said, I think some of us are playing on a different level to the HCG-101 podcaster, hence why we ‘get’ it.
    Which is why I would never talk crap about games I don't know much about. If someone slated Ridge Racer for being a basic racer that doesn't require any skill -- and they thought powersliding wasn't a feature, they'd deserve to be heavily criticised. HG101 really talked crap about SMK, so I felt compelled to start this topic. It's nice to see that lots of people appreciate the finer aspects of the game.

  8. #58
    I'm pretty sure I was sub-1'00, and that was on PAL. Let me get my CRT back up and running (along with an SD2SNES) and we can start a leaderboard.

    I might just buy the loose cart.

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