Originally posted by ZipZap
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From what I can gather -- it seems like you'd simply have to use different methods to implement the features found in Mayhem in Monsterland. So obviously someone would have to take the time to learn the Amiga architecture and then work out how to best take advantage of the hardware for something like Monsterland.
It's certainly not like the C64 is similar to the Amiga, so you could just port the game. No, you'd have to really consider how you'd approach adapting the game for the Amiga.
I really appreciate how capable the C64 tech is -- and it's interesting how some devs found clever ways to push the system to deliver games unthinkable early on in the machine's life. The Amiga tech was also utilised better as time went on.
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