Here's the thing about Wargroove: it is a total shameless copy of Advance Wars. It looks like Advance Wars. It plays like Advance Wars. It's like someone reskinned Advance Wars. You could accuse this game of being a rip-off and you would be absolutely 100% correct.
But the other thing about Wargroove is that it's really, really good. Unlike say the barrage of mobile clone cash-ins we had a few years ago, the love that went into Wargroove really shines through. The quality is top notch. To the point where I find it very hard to imagine a real Advance Wars sequel ever being this good. It looks lovely. The animation is superb. The little cut scenes are lovely and it's full of character. And the game plays beautifully. As copies go, I don't think we could wish for more than this.
So yes, it plays like Advance Wars albeit with a fantasy setting. If you haven't played Advance Wars (how dare you), it is a turn-based strategy war game. It's like Command & Conquer a turn at a time. Like chess only fun. You have your units, each one having different strengths and weaknesses and usually you can build new units and you have to defend your territory while (usually but not always) defeating the enemy commander or taking out their stronghold. Battles can get very tough very quickly and the AI generally seems to play quite well and quite strategically so turns take a lot of thought and this is something I love about it. The maps and battles so far have been really good. The game introduces new units battle by battle and each new addition mixes up the strategies and changes focus. So things so far have been kept really interesting.
The battles can be very long though and, in the one I'm on now, I'm pretty sure I'm going to lose it but it could take another half hour of play to fully reach that conclusion. But things are capable of turning around so I'm seeing it through. And if I lose, I'll try a new strategy next time. But I can see how that commitment to long battles you might lose could frustrate some.
There is also a multiplayer option, local and online. Me and my eldest played a couple of battles yesterday and they were brilliant. It's a fantastic local multiplayer game. So much fun. I haven't tried online multiplayer.
And on top of all that, there is an arcade mode, a puzzle mode (I haven't tried it) and also a level editor. So it's a MEATY package. So far, I think it's absolutely brilliant. In fact, I really only have one negative: it is waaaaaay too easy to end your turn early by accident. Be careful!
But the other thing about Wargroove is that it's really, really good. Unlike say the barrage of mobile clone cash-ins we had a few years ago, the love that went into Wargroove really shines through. The quality is top notch. To the point where I find it very hard to imagine a real Advance Wars sequel ever being this good. It looks lovely. The animation is superb. The little cut scenes are lovely and it's full of character. And the game plays beautifully. As copies go, I don't think we could wish for more than this.
So yes, it plays like Advance Wars albeit with a fantasy setting. If you haven't played Advance Wars (how dare you), it is a turn-based strategy war game. It's like Command & Conquer a turn at a time. Like chess only fun. You have your units, each one having different strengths and weaknesses and usually you can build new units and you have to defend your territory while (usually but not always) defeating the enemy commander or taking out their stronghold. Battles can get very tough very quickly and the AI generally seems to play quite well and quite strategically so turns take a lot of thought and this is something I love about it. The maps and battles so far have been really good. The game introduces new units battle by battle and each new addition mixes up the strategies and changes focus. So things so far have been kept really interesting.
The battles can be very long though and, in the one I'm on now, I'm pretty sure I'm going to lose it but it could take another half hour of play to fully reach that conclusion. But things are capable of turning around so I'm seeing it through. And if I lose, I'll try a new strategy next time. But I can see how that commitment to long battles you might lose could frustrate some.
There is also a multiplayer option, local and online. Me and my eldest played a couple of battles yesterday and they were brilliant. It's a fantastic local multiplayer game. So much fun. I haven't tried online multiplayer.
And on top of all that, there is an arcade mode, a puzzle mode (I haven't tried it) and also a level editor. So it's a MEATY package. So far, I think it's absolutely brilliant. In fact, I really only have one negative: it is waaaaaay too easy to end your turn early by accident. Be careful!
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