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Devil May Cry V [XB1/PS4/PC]

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    Devil May Cry V [XB1/PS4/PC]

    No thread, for shame? I'll keep this quick as I'm not too far, and I'm sure there's others that have already spent way more time on this than me.

    Currently reviewing brilliantly, and following the last few AAA releases from Capcom (Resi 7, Monster Hunter World, Resi 2), this is provoking a lot of folks to proclaim that they are back at their best.

    The game so far follows a familiar DMC structure, with fairly short, linear missions, typically rounded out by boss battles, some story scenes, and then the opportunity to go and upgrade your gear with the red orbs you picked up along the way. Slightly less familiar is the way that different characters are used for certain missions along the way.

    So far, Nero's been fairly traditional, with a sword and gun to work with, but with some zip-wire shennanigans and a brand new 'devil breaker' sub-weapon setup. These seem powerful but break if you're hit when you're using them, or alternatively you can use a powered-up attack that also breaks them, but otherwise there's no way to cycle through your stock of these, which somewhat disappointingly does reduce their combo potential (... ok, I expect to be proven massively wrong on this). On the other hand, V fights in a much less direct manner; relying on separate summoned monsters to do melee and distanced attacks respectively. I'm not getting on too great with him so far, as although you can do some cool stuff with him, it feels much less responsive than I would like. I've not made it far enough to even comment on what Dante plays like yet

    Story-wise it's the same over-the-top nonsense as ever, and visually it looks and moves pretty great.

    #2
    Not getting much time to play due to work and parenthood.

    The game performs wonderfully, though. 3K and 144fps with everything on max.

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      #3
      I've just hit the half way point myself. Most of my peers clocked it at the weekend but I had prior plans so I wasn't able to. Because I missed that initial weekend I think I'm just going to stick to doing it in chunks the rest of the week.

      Firstly, this game looks beautiful. It may offer the best graphics I've seen in a video game to date. The whole cast look realistic and awesome.

      My PC is running it at around 150fps most of the time maxed out, but at 1080p. Frame rate is set to variable though so it can swing quite wildly depending on the rendering scenario. All in all though, I'm super pleased with the level of performance I'm able to get out of my machine. To think I considered buying a console again for this?

      So far I'm really not fond of V. Nero is playing sorta like he did in 4, though my memory may be hazy and I may not have upgraded his skills all the way in that game. Dante is feeling as good as ever for me, exactly as I remember from 3 and 4.

      Half way in I will say that it isn't especially doing anything groundbreaking or new but it's doing its namesake justice. It feels like a game from a generation or two back, in the best way.

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        #4
        I quite liked playing as V, though can be a bit finger breaking at times using one button to lock on while another button to attack and if powering up attacks a third button as the same time

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          #5
          V's pets are very much like the team Unite Morphs from TW101. Fire & forget. Then finish off with a Zandatsu from Revengeance to keep things topped up.

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            #6
            I'm about a third of the way in and so far...



            It's very nice to have DMC back and it be pretty on point, the game has a very self assured style about it like three had and it runs (PC) really well. It's a good looking game for the most part as well and the combat system feels solid. I've gotten along alright with V as well, I don't mind the set up of attacking whilst positioning V away from other surrounding threats.

            On the flip side the game looks good but it feels like it's masquerading as AAA but is economical underneath. The repetition in surroundings is already starting to feel a little tiring and if I'm being honest, I enjoy Bayonetta's gameplay more by quite a large margin. The game isn't just PS2 reminiscent either, it's almost exactly PS2 era in design to the point where I feel it may go against hardcore fans wishes but the reboot DmC was also better than this in several regards. There's a good run left to the game to see how it unfolds as it goes but so far as nice as it is to have the old DMC back it does feel like exactly that... nice but old.

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              #7
              This has definitely made me curious to revisit the last few entries. Whilst I'm enjoying it I find the encounters to be pretty repetitive and though the character models are very nice this is definitively a AA game, not AAA. It's simplistic to a point I don't remember the previous games being in terms of level design and very clearly has a very restrained budget forcing reuse of the same environment textures over and over. The different perspective plot helps the story to navigate it and hopefully the game success will allow for a more confident Devil May Cry 6 but the more I play it the less impressive it is and the more Bayonetta pulls ahead.

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                #8
                Finished it last night, entire second half of the game is the same as the first. DMC done solidly but it's the same fight over and over, very much a sequel done on a limited budget and stops just as it's getting too old. 6/10

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                  #9
                  I'm not sure about this. Played to halfway through and it's very stop-start so far with the cut-scenes and frankly ridiculous amount of loading screens. There are loading screens for loading screens. The character movement feels curiously stodgy (you can only dodge/roll away from an enemy you've locked onto, which limits evasive movement), and there's no heft or contact to the combat at all, despite the visual pyrotechnics. It feels in all cases as if you're slashing at air. This is coming off the back of playing God of War, though, which had a fantastic thump to its combat. Being made to switch back and forth between characters gives you little time to learn the basics, let alone the nuances, although the variety on offer is impressive and would surely be appealing if you wanted to put time in afterwards. Environments are quite dreary in places. DMC deserves better than sewers and freight container parks, for me. I've had a laugh at some of the moves, e.g. riding on a 'rocket arm' devil breaker before launching it into a demon's face, as well as the embarrassingly cheesy emo-teen 'bantz', but so far I'm not blown away with it at all.
                  Last edited by Golgo; 05-04-2019, 10:04.

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                    #10
                    I rather like it’s silly retro charms. Production-wise it’s like a very good ‘video premier’.

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                      #11
                      I put this on expecting to be wowed but coming form Sekiro the lack of challenge left me feeling pretty bored, I'm not sure if it gets better later on but the first couple of areas, felt very stop start with most encounters over before you can really get into them, Nero doesn't feel that flashy at the moment either.

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                        #12
                        It's exactly the same the whole way through, still bewilders me that it got the level of praise it did which I can only attribute to fans being overly happy to see the main series back.

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                          #13
                          Don’t see that as true at all. 100+ hours on it.

                          Human mode when you start is easy, but it’s a learning experience of enemy types, plus buying all the skills drip fed so you learn bit by bit. You can unlock SoS mode straight away if you’re good enough to get the secret ending early on.

                          When you finish the first play, you are sufficiently learned to tackle SoS where things are harder and combos, special awareness, and move mastery are more required. Then comes DMD mode where the enemy types are drastically changed, where late game enemy’s occurs in the first level, and where all your mastery to that point is out to the test.

                          DMC isn’t a “one and done” game- it never has been, and DMC 3/4 especially have always been this way. It’s the absolute monument of the genre at this point, eclipsing Bayonetta 1 and even DMC3.

                          It’s okay to say that type of game isn’t for you, but to say the only reason other like it is because of the games history is silly. The pure depth of the combat, and sheer amount of options available to you at any time over all three characters is immense.

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                            #14
                            Where are you getting 100+ from [MENTION=3332]MrKirov[/MENTION]?

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                              #15
                              Originally posted by Atticus View Post
                              Where are you getting 100+ from [MENTION=3332]MrKirov[/MENTION]?
                              Just rough calculations from me, there’s no ingame timer. 4 difficulties so far, plus replays, plus farming upgrades, plus finding the secret areas and completing them, and finding the hidden blue/purple orbs, and bloody palace. I must easily be around that..!

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