No thread, for shame? I'll keep this quick as I'm not too far, and I'm sure there's others that have already spent way more time on this than me.
Currently reviewing brilliantly, and following the last few AAA releases from Capcom (Resi 7, Monster Hunter World, Resi 2), this is provoking a lot of folks to proclaim that they are back at their best.
The game so far follows a familiar DMC structure, with fairly short, linear missions, typically rounded out by boss battles, some story scenes, and then the opportunity to go and upgrade your gear with the red orbs you picked up along the way. Slightly less familiar is the way that different characters are used for certain missions along the way.
So far, Nero's been fairly traditional, with a sword and gun to work with, but with some zip-wire shennanigans and a brand new 'devil breaker' sub-weapon setup. These seem powerful but break if you're hit when you're using them, or alternatively you can use a powered-up attack that also breaks them, but otherwise there's no way to cycle through your stock of these, which somewhat disappointingly does reduce their combo potential (... ok, I expect to be proven massively wrong on this). On the other hand, V fights in a much less direct manner; relying on separate summoned monsters to do melee and distanced attacks respectively. I'm not getting on too great with him so far, as although you can do some cool stuff with him, it feels much less responsive than I would like. I've not made it far enough to even comment on what Dante plays like yet
Story-wise it's the same over-the-top nonsense as ever, and visually it looks and moves pretty great.
Currently reviewing brilliantly, and following the last few AAA releases from Capcom (Resi 7, Monster Hunter World, Resi 2), this is provoking a lot of folks to proclaim that they are back at their best.
The game so far follows a familiar DMC structure, with fairly short, linear missions, typically rounded out by boss battles, some story scenes, and then the opportunity to go and upgrade your gear with the red orbs you picked up along the way. Slightly less familiar is the way that different characters are used for certain missions along the way.
So far, Nero's been fairly traditional, with a sword and gun to work with, but with some zip-wire shennanigans and a brand new 'devil breaker' sub-weapon setup. These seem powerful but break if you're hit when you're using them, or alternatively you can use a powered-up attack that also breaks them, but otherwise there's no way to cycle through your stock of these, which somewhat disappointingly does reduce their combo potential (... ok, I expect to be proven massively wrong on this). On the other hand, V fights in a much less direct manner; relying on separate summoned monsters to do melee and distanced attacks respectively. I'm not getting on too great with him so far, as although you can do some cool stuff with him, it feels much less responsive than I would like. I've not made it far enough to even comment on what Dante plays like yet
Story-wise it's the same over-the-top nonsense as ever, and visually it looks and moves pretty great.
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