Right then. I’d had this pre-ordered since last summer and the countdown timer finally reached zero yesterday at 16:00.
After setting the story, it throws you into an intro mission where it teaches you the basics of combat and the controls. You then face a scripted boss who you cannot beat, before you start the game proper.
It has the familiar Souls-style central hub where you can do your upgrading as well as a new training option, which is required to make any kind of progression IMO. You venture out into the first area thinking that you’ve got everything under control and then you get completely destroyed a few times as you inch your way closer to the first boss, who then also completely destroys you until you work out his pattern. It’s all very Soulslike in the way it’s laid out I feel. However, this is the most difficult Souls game so far. It is brutal and relentless. It reminds me of the Xbox Ninja Gaiden titles, but this game is even more difficult. You will die to most enemies in two hits, often one. What I have worked out is that you need to be a total badass to get anywhere though, hence that training mode. Button mashers need not apply. This is a skill-based puzzle game masquerading as an action title if you aks me.
It hasn’t clicked fully with me yet, but currently I’m finding it easier to run past the standard enemies straight to the bosses once the direct path has been opened. I’m not entirely sure that this is the “correct” way to play Sekiro, but that’s what I do in all of the other games, so this is my current strategy.
It’s your standard FromSoft presentation. Menus and even the font is the same as usual, which is nice for long term fans of the games. The death blows are very violent though. It’s got a flashy, movie-style feel to it in that regard.
To surmise, I don’t know whether or not I like it so far, but I’d assume that there will be a fair level of used stock in CEX by Monday as it demands a level of skill and concentration that only a certain type of gamer will be bothered to stick with. If you’re a CODfield 63 player, this game is not for you. I’ve been trying to defeat the second boss for almost six hours now to give you an indication of how hard it is, and I’m a Souls/Nioh veteran.
After setting the story, it throws you into an intro mission where it teaches you the basics of combat and the controls. You then face a scripted boss who you cannot beat, before you start the game proper.
It has the familiar Souls-style central hub where you can do your upgrading as well as a new training option, which is required to make any kind of progression IMO. You venture out into the first area thinking that you’ve got everything under control and then you get completely destroyed a few times as you inch your way closer to the first boss, who then also completely destroys you until you work out his pattern. It’s all very Soulslike in the way it’s laid out I feel. However, this is the most difficult Souls game so far. It is brutal and relentless. It reminds me of the Xbox Ninja Gaiden titles, but this game is even more difficult. You will die to most enemies in two hits, often one. What I have worked out is that you need to be a total badass to get anywhere though, hence that training mode. Button mashers need not apply. This is a skill-based puzzle game masquerading as an action title if you aks me.
It hasn’t clicked fully with me yet, but currently I’m finding it easier to run past the standard enemies straight to the bosses once the direct path has been opened. I’m not entirely sure that this is the “correct” way to play Sekiro, but that’s what I do in all of the other games, so this is my current strategy.
It’s your standard FromSoft presentation. Menus and even the font is the same as usual, which is nice for long term fans of the games. The death blows are very violent though. It’s got a flashy, movie-style feel to it in that regard.
To surmise, I don’t know whether or not I like it so far, but I’d assume that there will be a fair level of used stock in CEX by Monday as it demands a level of skill and concentration that only a certain type of gamer will be bothered to stick with. If you’re a CODfield 63 player, this game is not for you. I’ve been trying to defeat the second boss for almost six hours now to give you an indication of how hard it is, and I’m a Souls/Nioh veteran.
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