Rhythm-based rogue-like + Zelda license = this.
If you're familiar with Curse of the Necrodancer already, what you need to know is this adds a lot of structure to things; there's a world map that keeps it's layout, and the vast majority of pickups that you get (there is a typically Zelda-sized inventory) are not lost on death. It's only really in the dungeons that the game gives you the full procedurally generated experience, and even then it's nowhere near as tough as the original game given you're usually coming in already in with a decent weapon and some gear.
What it also does really well is integrating puzzles into the mix - in particular by adding the concept of verticality, as well as the usual mix of hook shots, fire rods, arrows, canes etc to make a lot of the treasure quite hard to get to. As well as granting diamonds, killing all of the enemies on a screen also dulls the music and allows you to move at your own pace, which works very well even when transitioning back in after you change screen.
Perhaps the most important thing that I've not even touched on yet is that it's an absolute ****ing joy to play. It's fun, it's beautifully animated, and the soundtrack is made up of wonderfully shaken-up Zelda tunes with elements of Danny B's Necrodancer tracks spliced in for good measure. As a fan of both games, it's such a perfect collision of worlds.
I've just finished my first run of story mode as Link (in just under 6 hours) and I can imagine that putting some folks off straight away, but I can see me playing a whole lot more - particularly when some more challenging options open up. There's a Zelda run up next, and even though it's not unlocked yet I can see there's a daily challenge mode in there also.
If you're familiar with Curse of the Necrodancer already, what you need to know is this adds a lot of structure to things; there's a world map that keeps it's layout, and the vast majority of pickups that you get (there is a typically Zelda-sized inventory) are not lost on death. It's only really in the dungeons that the game gives you the full procedurally generated experience, and even then it's nowhere near as tough as the original game given you're usually coming in already in with a decent weapon and some gear.
What it also does really well is integrating puzzles into the mix - in particular by adding the concept of verticality, as well as the usual mix of hook shots, fire rods, arrows, canes etc to make a lot of the treasure quite hard to get to. As well as granting diamonds, killing all of the enemies on a screen also dulls the music and allows you to move at your own pace, which works very well even when transitioning back in after you change screen.
Perhaps the most important thing that I've not even touched on yet is that it's an absolute ****ing joy to play. It's fun, it's beautifully animated, and the soundtrack is made up of wonderfully shaken-up Zelda tunes with elements of Danny B's Necrodancer tracks spliced in for good measure. As a fan of both games, it's such a perfect collision of worlds.
I've just finished my first run of story mode as Link (in just under 6 hours) and I can imagine that putting some folks off straight away, but I can see me playing a whole lot more - particularly when some more challenging options open up. There's a Zelda run up next, and even though it's not unlocked yet I can see there's a daily challenge mode in there also.
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