Originally posted by Marius
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Retro|Spective 095: Mario Kart
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I really like the original SMK. Something about the flat tracks (So you could see almost all of your opponents and had a view into the distance) and the fact it was the first made it great,
Weirdly I quite enjoyed Double Dash on the Gamecube (Although I still haven't played it that much). I never got into MK64 and the arcade games merely seem ok. I played MK8 round a friend's house. I enjoyed it at the time but didn't enjoy it enough to want my own copy
Part of the problem with MK is the single player mode was good at the time and I finished all the leagues but I didn't want to do the same thing on the other titles. It wasnt fun enough to keep doing the same thing
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Originally posted by buzz909 View PostI really like the original SMK. Something about the flat tracks (So you could see almost all of your opponents and had a view into the distance) and the fact it was the first made it great,
I still love how SMK looks and plays. It's a world away from the visual feast of later games, but there's also something nice about minimalism. The tight tracks really deliver a 'karting' feel that makes it feel quite intense at times.
Originally posted by buzz909 View PostWeirdly I quite enjoyed Double Dash on the Gamecube (Although I still haven't played it that much).
Originally posted by buzz909 View PostPart of the problem with MK is the single player mode was good at the time and I finished all the leagues but I didn't want to do the same thing on the other titles. It wasnt fun enough to keep doing the same thingLast edited by Leon Retro; 20-06-2019, 23:03.
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Originally posted by Leon Retro View PostI really wish Nintendo had made a SNES sequel using the Super FX chip. They could have added some cool effects and polygons to the environments, like they did with Yoshi's Island. So you would have had a more advanced version of SMK. I think it would have sold really well.
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Originally posted by buzz909 View PostActually that's a good idea. With the Super FX they could add a lot more trackside objects extra gameplay elements.
Originally posted by buzz909 View PostIf this is true it could explain why games like Mario, Zelda, MarioKart, F-Zero, Pilotwings etc never got (proper) sequels on the SNES.
It's a shame though, because a sequel to F-Zero with a 2-player mode would have been nice. A bigger & better version of SMK would have also been welcomed. A proper Mario World 2 using a 16mb(or maybe more) rom could have been brilliant. I like Yoshi's Island but prefer how Mario World plays.
I've often thought it's strange how so many early and popular SNES games didn't get sequels: Contra 3, Castlevania IV, Axelay, Super Aleste etc... Nintendo and Konami created some truly great SNES games, but both failed to make sequels to some of their early titles. I also wish Compile had made a sequel to Super Aleste, or something similar.
The SNES was still a viable platform in the west during 1994 and through to 1995 -- and stayed relevant in Japan for even longer.Last edited by Leon Retro; 22-06-2019, 14:08.
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SMK. Specifically time trials.
My student digs were an open house to a couple of mates and coming home and seeing a post it on my fridge meant I knew what I had to do that night. The post it would be informing me that one of the time trial records had been beaten so I’d spend the night trying to shave another tenth of a second off. I could play a few of the tracks without looking. My SNES was just a mario kart box basically. That game never left the console.
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Originally posted by Brad View PostMy SNES was just a mario kart box basically. That game never left the console.
I also remember trying to match the times printed in Super Play, but some people were just too good. I played the game soooo much that I knew the tracks(and methods) like the back of my hand. Used to annoy some of my friends with how adept I was.
After the 16-bit days, I went back to the game quite regularly. It's always been a 16-bit game that I enjoy coming back to. I sometimes wonder what a modern remaster would be like. I think it could be really good -- especially if Nintendo added more content. Maybe an indie dev will create a karting game inspired by SMK. I'd be interested in a modern karting game that sticks closely to the SMK formula/style.
I think MK8 is brilliant, but I still have a soft spot for SMK. I know some people feel it's quite a clunky game these days, but I still enjoy it.Last edited by Leon Retro; 23-06-2019, 19:38.
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Originally posted by Leon Retro View PostI've often thought it's strange how so many early and popular SNES games didn't get sequels: Contra 3, Castlevania IV, Axelay, Super Aleste etc... Nintendo and Konami created some truly great SNES games, but both failed to make sequels to some of their early titles. I also wish Compile had made a sequel to Super Aleste, or something similar.
The SNES was still a viable platform in the west during 1994 and through to 1995 -- and stayed relevant in Japan for even longer.
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Originally posted by buzz909 View PostSome of those SNES games must have just kept selling loads all through the lifespan of the console.
With Konami, I think some of the people who helped create Axelay and Contra 3 left the company to form Treasure. So I guess the company didn't feel so confident about creating sequels after that happened.
It's a shame, because I would have really liked a 2-player F-Zero, a more advanced SMK, and sequels to Axelay and Contra 3. It's also sad that there wasn't a Castlevania V for the SNES.
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