I really loved this. I know what Dogg means, about a lack of an overarching visual identity. It's the problem that 3D World also has, which is that it's a collection of stock Mario environments rendered from an interesting new viewpoint.
Both games are a middleground between the hyper conservative NSMB series (forest level, fire level with lava pits, slippy slidey ice level) and the brilliantly directional mainline games.
But, for what they are, I think they're terrific fun. This one has got all that lovely kineticism that makes 3D Mario games intrinsically fun to play with, like bouncy elastic toys, and the graphics have a nice complementary solidity.
It's probably up there with Luigi's Mansion 2 for me as the best use of 3D on the system - I'm not an expert on the machine though, so I'm sure there are others - but playing it on a non-3D unit, I did end up switching it off after a while. It was too easy to break the very narrow FOV, especially on public transport, and it made my eyes feel kinda tired after a while.
That was a problem of the hardware, not the software though. I basically just ended up sliding it up on particularly tricky perspective based bits to give myself a boost and keeping it off the rest of the time.
In terms of my memories of the game, I received a 3DS for Christmas in I think 2011. It was the white version that came pre-loaded with Mario Kart 7, and at the time Nintendo were running a promotion that if you registered a new console with Club Nintendo, you received a free game of your choice. Selecting 3D Land was the obvious choice for me - the game unlocked on January 1st, so a week after Xmas I had both MK7 and this. What a combo!
I was commuting to and from London from Oxfordshire at the time too, so these games along with the Project Diva F games on Vita kept me sane. I eventually 100%ed both MK7 and SML, mostly on train journeys.
Both games are a middleground between the hyper conservative NSMB series (forest level, fire level with lava pits, slippy slidey ice level) and the brilliantly directional mainline games.
But, for what they are, I think they're terrific fun. This one has got all that lovely kineticism that makes 3D Mario games intrinsically fun to play with, like bouncy elastic toys, and the graphics have a nice complementary solidity.
It's probably up there with Luigi's Mansion 2 for me as the best use of 3D on the system - I'm not an expert on the machine though, so I'm sure there are others - but playing it on a non-3D unit, I did end up switching it off after a while. It was too easy to break the very narrow FOV, especially on public transport, and it made my eyes feel kinda tired after a while.
That was a problem of the hardware, not the software though. I basically just ended up sliding it up on particularly tricky perspective based bits to give myself a boost and keeping it off the rest of the time.
In terms of my memories of the game, I received a 3DS for Christmas in I think 2011. It was the white version that came pre-loaded with Mario Kart 7, and at the time Nintendo were running a promotion that if you registered a new console with Club Nintendo, you received a free game of your choice. Selecting 3D Land was the obvious choice for me - the game unlocked on January 1st, so a week after Xmas I had both MK7 and this. What a combo!
I was commuting to and from London from Oxfordshire at the time too, so these games along with the Project Diva F games on Vita kept me sane. I eventually 100%ed both MK7 and SML, mostly on train journeys.
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