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Thread: Atari ST?

  1. #11
    Quote Originally Posted by samanosuke View Post
    People tend to forget that and regard the Amiga as a 90s machine...
    Yeah, the fact that the OCS is mid-80s tech makes it even more impressive. People think of it as a 90s machine because when the price came down to 399 in 1989(when I got mine), it became a big thing and sales were high for a few years after that. I remember most people I knew got an Amiga 500 between 1990-1991.

    Lots of developers didn't know how to make the most of the Amiga tech in the early[1986-1989] days. But once talented devs focused on the Amiga, the best games could compete with what the consoles were getting when it comes to graphics and sound. By the end of the Amiga's life, you had games that looked very much like top quality Mega Drive titles. It's such a shame that it took many years for the hardware to be fully utilised. Something like Kid Chaos from 1994 totally destroys earlier platformers technically.

  2. #12


    I always thought of this game as an ST title. I really like the graphic style.



    An early ST game that has pretty nice graphics and fun gameplay.



    I remember loving the look of this as a kid. A really nice Thrust type of game.



    Essentially the ST version of Alien Breed. A completely different aesthetic to AB's grim and moody style.

  3. #13
    I think of the ST line as a 16bit Speccy. It’s a very basic computer just a CPU with some glue logic and a load of ports. But at the time a 68000 based system for the price was great value. Yes it lacks the dedicated audio visual hardware of an Amiga but it wasn’t designed as a games machine. The later STe models have more dedicated hardware for graphics and sound but that was too little too late and really should have been the original model.
    I still game on the ST but it’s not a patch on a Megadrive or later Amiga games. The demoscene is where it’s at especially on the STe. So many good productions.
    One of the lads at work is big into audio stuff and still uses an ST in his setup. He’s only 23 but loves the simple UI and superb latency the ST offers without all the overhead of a modern OS.
    And the ST is home to one of my favourite recent homebrews - r0x Zero https://www.atarilegend.com/games/ga...p?game_id=7405

  4. #14
    Quote Originally Posted by Brad View Post
    A niche device but what a niche! The mono hires mode coupled with built in midi ensured it was the music production computer of choice for years. A bug in Amiga hardware means that it is actually possible to lose midi data before it hits the serial port too and afaik there is no workaround.
    Was it niche?. I remember when I was in school most of the kids all owning the system and making fun of us Master system owners (before the MS really took off) I remember Jimmy White Snooker being massive at the time and most of the kids in my school were all playing it on the ST.

  5. #15
    Quote Originally Posted by Team Andromeda View Post
    Was it niche?
    It was quite a popular machine for a few years. I think it sold loads at 299 with a big bundle of games.

    But once the Amiga came down in price to 399 with the Batman bundle etc... the focus went onto Commodore's machine. People didn't really see developers showing off the Amiga tech until around 1989 anyway. I'm sure that showcase games like Shadow of the Beast really grabbed attention and made people want an A500.

    I knew some people who sold their ST to help fund the purchase of an A500.

  6. #16
    Quote Originally Posted by Leon Retro View Post
    It was quite a popular machine for a few years. I think it sold loads at 299 with a big bundle of games.

    But once the Amiga came down in price to 399 with the Batman bundle etc... the focus went onto Commodore's machine. People didn't really see developers showing off the Amiga tech until around 1989 anyway. I'm sure that showcase games like Shadow of the Beast really grabbed attention and made people want an A500.

    I knew some people who sold their ST to help fund the purchase of an A500.
    I remember in my school in the early 90's the ST was huge and everyone was talking of Jimmy White Snooker and that RAC Rally game, only one person then owned the Amiga and he was the rich kid in our school with his father being the boss of a Bank. It took untill the time of the Amiga 600, for the Amiga to get more popular in my school, but really it was all the Master System, Atari ST and a few years latter the Mega Drive was huge in school

    I also never forget the day, I came into school and in my form all the gamers we saying 'did you see Gamesmaster last night'. All the Micro Computer owners (Amiga, ST) were talking about the graphics to Strider on the Mega Drive that was used in a Golden Joystick challenge. They all couldn't believe the graphics and how it was all but Arcade perfect and a few of them were going from making fun of consoles to going out to buy the Mega Drive

    Happy Days.

  7. #17
    Quote Originally Posted by Team Andromeda View Post
    only one person then owned the Amiga and he was the rich kid in our school with his father being the boss of a Bank.
    There weren't many good reasons, gaming wise, to own an Amiga in the early years. When I got my Amiga in 1989, because there were 399 bundles, we started to see some really impressive games. I'll never forget how amazing Shadow of the Beast was, or how much I loved Rainbow Islands and The New Zealand Story. Battle Squadron was also really impressive.


    Quote Originally Posted by Team Andromeda View Post
    They all couldn't believe the graphics and how it was all but Arcade perfect and a few of them were going from making fun of consoles to going out to buy the Mega Drive
    I remember Golden Axe and Strider really tempting me to get a Mega Drive. But I managed to resist for a while. I think it was Castle of Illusion that finally convinced me I had to have an MD.

  8. #18
    Quote Originally Posted by Leon Retro View Post
    I remember Golden Axe and Strider really tempting me to get a Mega Drive. But I managed to resist for a while. I think it was Castle of Illusion that finally convinced me I had to have an MD.
    I had the ST before I had the Mega Drive, but so many mates in school (and also my computer teacher) would make fun of the consoles. It wasn't untill the day most saw Strider on the Mega Drive on Games Master that a lot of them, stopped making fun

    There weren't many good reasons, gaming wise, to own an Amiga in the early years. When I got my Amiga in 1989, because there were 399 bundles, we started to see some really impressive games
    Only 2 of my friends had an Amiga, almost all the rest had either an ST or some console (in most cases both). I remember going to my friend's house when he just had got Xenon 2 Megablast and I really couldn't believe how good the game looked and sounded. My mum couldn't afford to buy me all the gaming systems I wanted LOL and had to wait for the Amiga 600 and only then had one, when it came down in price

    I think for 3D sim games, the Atari ST and Amiga were in a class of their own over the consoles. My and my Uncle used to love playing the flight sims

  9. #19
    Quote Originally Posted by Team Andromeda View Post
    . It wasn't untill the day most saw Strider on the Mega Drive on Games Master that a lot of them, stopped making fun
    The big chunky sprites really impressed people. Such a great port.

    Quote Originally Posted by Team Andromeda View Post
    I think for 3D sim games, the Atari ST and Amiga were in a class of their own over the consoles. My and my Uncle used to love playing the flight sims
    I remember seeing Interceptor in a computer shop around 1988 and it blew me away.

    I played all sorts of flight sims -- from Falcon, Bomber, to F19 and F29. It's the only time I've really been interested in the genre, probably because such nice 3D was such a huge jump over 8-bit machines.

  10. #20
    Quote Originally Posted by Leon Retro View Post
    It was quite a popular machine for a few years. I think it sold loads at 299 with a big bundle of games.
    But once the Amiga came down in price to 399 with the Batman bundle etc... the focus went onto Commodore's machine. People didn't really see developers showing off the Amiga tech until around 1989 anyway. I'm sure that showcase games like Shadow of the Beast really grabbed attention and made people want an A500.
    I knew some people who sold their ST to help fund the purchase of an A500.
    I had been following the Amiga for some time as a C64 owner, was going to get an A1000 but when the A500 came out I couldn't wait to hand over my cash, think I paid 599 for it in 1987, absolutely loved it, as soon as the 512k upgrade came out I bought that along with Superbase, there goes another 350+
    Later got an A500+ which was soon followed by a GVP A530 which could have been about 600 with the extra RAM onboard. At the time I spent an insane amount of dosh on allsorts of addon chips and such, but was completely addicted to the scene and was spending more time on the Amiga than on the day job.

    Quote Originally Posted by Leon Retro View Post
    I remember seeing Interceptor in a computer shop around 1988 and it blew me away.

    I played all sorts of flight sims -- from Falcon, Bomber, to F19 and F29. It's the only time I've really been interested in the genre, probably because such nice 3D was such a huge jump over 8-bit machines.
    Yep the flight sim on the speccy was a bit of a disappointment, lake orb, lake tri and so on.

    On Flight Simulator II on the Amiga you could do the first few hours of your pilots licence in America at the time.

    Interceptor was amazing for the time, the first time on a games machine you were in a recognisable 3D world (ie not space combat like Elite) that actually moved faster than 2fps.

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