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Retro Arena: Konami Published SNES Games
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Originally posted by Yakumo View PostThis is what I mean. Acclaim was never a good developer. They only published stuff. Turok was developed by Iguana Entertainment for example yet many think Acclaim developed it.
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Originally posted by beecee View PostKonami was king of the snes, awesome games hard to get a top three.
It really is stunning how Konami games show off the hardware and really highlight how badly made a lot of games for the machine are. Not many devs could match Konami when it came to overall quality.
Originally posted by beecee View PostCastlevania IV.
Contra III.
Axelay.
I'd also chose those three, but honourable mentions must go to:
Mystical Ninja - Felt so fresh and inspiring at the time. Such a nice game.
Turtles in Time - Showed me that the SNES could deliver an arcade quality beat 'em up. A stunning game.
Parodius - Such an uplifting, fun game. The colourful graphics and zany humour always keep me coming back for more.
Batman Returns - Such a well crafted game that's full of impressive detail and exciting gameplay.
Cybernator - Published by Konami -- but the quality is so high, you'd think it was an in-house title. Excellent graphics and rousing music.
I could go on and on about how great all of the other Konami games are,
Originally posted by Baseley09 View PostOG ISS. Never played a better football game in the last 20 years.
Originally posted by Yakumo View PostThis is what I mean. Acclaim was never a good developer.
At least Konami actually developed top quality games, and when they chose to simply publish a title, they were also really high quality.Last edited by Leon Retro; 02-08-2019, 15:44.
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Turtles in Time is massively repetitive with an extremely limited move set. It got slated at the time, and for good reason. Does anyone honestly have the patience to spend more than ten minutes at a time with it today?
I remember regretting the rental, despite loving the arcade counterparts.
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Got to go with Turtles in Time, Axelay, and Castlevania IV, but what a line-up. Konami really were the king of the 16-bit era. They released a few SFC games only in Japan too, including several Goemon games, some baseball games and an anime licensed puzzle game called Tsuyoshi Shikkari Shinasai,
Their combination of the best pixel art in the business, amazing soundtracks, and flawless control and playability really was unrivalled. It's such a tragedy that they don't really exist anymore. They should be as prolific and successful as Capcom, if not more.
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Originally posted by Leon Retro View Post
Cybernator - Published by Konami -- but the quality is so high, you'd think it was an in-house title. Excellent graphics and rousing music.
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Originally posted by dataDave View PostIt got slated at the time, and for good reason.
Of course, it gets repetitive, but lots of people still really enjoy what it has to offer.
Originally posted by Kotatsu Neko View PostThey should be as prolific and successful as Capcom, if not more.
I'd love it if Konami came back strong with loads of interesting titles.
Originally posted by Kotatsu Neko View PostHave you played Front Mission Gun Hazard?
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Originally posted by dataDave View PostTurtles in Time is massively repetitive with an extremely limited move set. It got slated at the time, and for good reason. Does anyone honestly have the patience to spend more than ten minutes at a time with it today?
I remember regretting the rental, despite loving the arcade counterparts.
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Yeah, I don’t know what [MENTION=1482]dataDave[/MENTION] is on about, tbh.
When it comes to Turtles In Time, I personally prefer the coin-op to the SNES port but I certainly don’t remember the SNES port getting slated at the time. I recall it generally being perceived as quite a good recreation of the coin-op iirc. I definitely played it a fair bit back in the day.
Scrolling beat-em-ups being repetitive and containing limited movesets are pretty much par for the course by very nature of the genre, surely? They did die out by the turn of the millennium for a reason. Besides, would you want a scrolling beat-em-up that contained loads of move and more chance of the controls not being tight enough?
Maybe Dave’s getting confused with Turtles In Time Re-Shelled on 360/PS3? That was a terrible remake.
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No, I'm on about the SNES version. It's nothing but legions of foot soldiers that all move exactly the same way. At least that's all I remember.
Scroliing beat 'em ups have always been my favourite genre, I even liked the below-average games like Rival Turf and Burning Fight. Although with TiT even 11 year-old me got sick of it in just a few hours. Maybe I'll try it again. I think I actually did give it a second chance when I was collecting loose carts years ago, but I can't even remember if I did so that's never a good sign. I might give it a go again tomorrow while getting RetroArch set back up.
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Originally posted by Nu-Eclipse View Postbut I certainly don’t remember the SNES port getting slated at the time. .
Mean Machines gave it an overall rating of 80%. The only real criticism is the game gets repetitive after a while.
The reviewer, Rich, reckons the gameplay is improved over what he says was a "dismal" coin-op.
I haven't played the arcade version so I don't know how much different the SNES version is. I'll have to give it a go and see what I think.
Last edited by Leon Retro; 04-08-2019, 01:09.
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Originally posted by dataDave View PostNo, I'm on about the SNES version. It's nothing but legions of foot soldiers that all move exactly the same way. At least that's all I remember.
Like I said, repetition in scrolling beat-em-ups is pretty much par for the course, even in the great ones.Last edited by Nu-Eclipse; 04-08-2019, 04:56.
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The move set in Turtles isn't really any more limited than other games in the genre, but what makes it stand out to me are how incredibly responsive and tight the controls are - it just plays brilliantly - and the fantastic visuals and music. The music is so good I'd rate is amongst the best on the SFC and better than the coin-op.
The MD version is strong too and kind of a greatest hits of Turtles in Time with some stages removed and a few new ones added.
They're both very expensive games to buy now, especially in their Japanese versions.
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Originally posted by Kotatsu Neko View PostThe move set in Turtles isn't really any more limited than other games in the genre, but what makes it stand out to me are how incredibly responsive and tight the controls are - it just plays brilliantly - and the fantastic visuals and music. The music is so good I'd rate is amongst the best on the SFC and better than the coin-op.
The MD version is strong too and kind of a greatest hits of Turtles in Time with some stages removed and a few new ones added.
They're both very expensive games to buy now, especially in their Japanese versions.
Hyperstone Heist is pretty much just a lame remix/readaptation of Turtles In Time imo, and not in a good way. The redesigned stages don’t quite work and lack the TMNT feel.
As for Turtles In Time’s BGM, I can understand why people might think that the SNES port has the better music as more people probably played it than the coin-op, but really the coin-op’s music is comfortably better. The SNES BGM is excellent but is decidedly 16-bit and lo-fi in how it sounds whereas the original coin-op sound has excellent differentiation of instruments in it.
...And besides, the coin-op has the brilliant vocal version of “Pizza Power!” in the intro while the SNES port could only include an instrumental version of it in the ending, which swings it for me!
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