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  1. #181
    Quote Originally Posted by Asura View Post

    Is the Saturn the only console with a 6-button layout by default?
    Didn't the PC Engine FX also have 6 button pad as standard too. My trouble was SEGA no doubt asked the clueless PS casuals when conducting its research. The DC pad should have had 6 face buttons as standard IMO

  2. #182
    Could have been worse I guess and stuck to three like the 3DO and MD. Shame they didnt just lift the L1/2 R1/2 notion.

  3. #183
    Quote Originally Posted by Superman Falls View Post
    Could have been worse I guess and stuck to three like the 3DO and MD. Shame they didnt just lift the L1/2 R1/2 notion.
    True, though the Dreamcast did popularise the idea of analog triggers. The Saturn controller had them too, but as that came mid-to-late in the system's life, they weren't noticed as much. Microsoft then ran with the idea. Analog triggers make a world of difference for racing games.

  4. #184
    Quote Originally Posted by Asura View Post
    True, though the Dreamcast did popularise the idea of analog triggers. The Saturn controller had them too, but as that came mid-to-late in the system's life, they weren't noticed as much. Microsoft then ran with the idea. Analog triggers make a world of difference for racing games.
    Quite, SEGA Rally Plus was awesome on the Saturn with its analogue support for breaking and acceleration. I also liked how the USA version of Exhumed/Powerslave added in 3D pad support and so long before GoldenEye or Turok one could have analogue aiming and use the 6 face buttons for movement.

    SEGA really should have had the DC pad with 6 face buttons

  5. #185
    It's a shame they built so much of the physical shape around the use of VMU's, they where ultimately useless even if there's a touch of novelty about them.

  6. #186
    Got to love that beep when the battery was running low though, which was seemingly always. I must admit, I absolutely love the VMUs. But then I love the Pocketstation too and there deosn’t seem to be many who do. I liked the little features that you could access outside the game. Actually, I think I have always liked this because, now that I think about it, I loved the little thingy that came with Pokemon Gold and Silver on the DS too - Pokewalker, was it?

  7. #187
    Quote Originally Posted by Dogg Thang View Post
    Got to love that beep when the battery was running low though, which was seemingly always. I must admit, I absolutely love the VMUs. But then I love the Pocketstation too and there deosn’t seem to be many who do. I liked the little features that you could access outside the game. Actually, I think I have always liked this because, now that I think about it, I loved the little thingy that came with Pokemon Gold and Silver on the DS too - Pokewalker, was it?
    Yeah, I loved all that stuff too (though only the concept of the PocketStation, as it never got a proper release in the UK). The VMUs were a great idea with flawed execution; the battery life needed to be literally ten times longer, or be rechargeable. If I remember rightly, the batteries would run out in literally days and those batteries weren't cheap.

    I think the concept was sound, though. I loved how you could link up VMUs to exchange times in Sega Rally 2. In Japan, players could use the VMUs on some arcade machines too - though this actually creates a problem for some games; the Japanese Marvel Vs. Capcom 2 is hampered by this as I think you can never obtain all of the characters without some access to the arcade.

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