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  1. #1

    Apex Legends (Xbox One, PS4 & PC)

    A battle royal game with its niche being Hero abilities and fast movement options which help it stand out from Realistic pixel hunts of Pubg to Fortnites Building spam and environmental destruction.

    Season 3 is now on us, the single biggest change is the removal of Kings Canyon for an entirely new map based around 4 different biomes(lava,ice,urban and spring water/grass) and large train traveling between the areas. Its very open, with alot of vertical places to climb or swing to and alot houses or flats/office building to run into into that usually act a centre point for each named areas.

    Played 6 won 3 from what i played tonight, as it really suits my mid range sniping and then getting mucky with a LMG or SMG close up.

    New guy Crypto, has really fast moving drone (but extreme weak, 1 bullet from assault rifle will take it down) you can fly around at the expense of losing control of your guy. The drone can mark and track opponents through walls so long as it can see them (so you can leave it deployed and as long as someone runs into its vision cone you and party can see them), destroys deployable equipment (DOC,gas,wattson stuff) and as an ultimate explodes causing shield damage through walls. So far i've found it's not useful early on, you can't afford to have 1 man out of the battle. But later on in the smaller circles it seems to shine finding campers and easily tagging the whole play area so you can see through walls effectively.
    Last edited by Tobal; 05-10-2019 at 07:20 PM.

  2. #2
    put a few hours into now, and the new map has some problems. The increased size and large empty spaces between main hubs can lead to little action and with the increased loot pool is so very easy to end up with no weapons or shields which means you either have a long run to next hub or you hope your teammates faired better and leech off their kills. Also a few of the huge hubs (big city ones and the Ice site) are pretty bad on the frame-rat. The hubs all sit in a crater so any 3rd party wandering in following the gunshots and have the entire area in view, often with a rifle, making getting tagged by 3,4 or 5 parties common occurrence.

    New charge rifle is an instant win button, the charging beam does damage, then additional pop from the round goes off doing up to 70-80 damage easily with no bullet drop, the only thing balancing the rifles, so im expecting some quick nerfs.

    Other than those problems i'm still enjoying it, the slowed paced due to 3rd party snipers making the good players that like bum-rushing with wraith, pathfinder and octane think twice before trying to solo a 3 man team, gives bad and average players breathing space.

    and to finish of a little 5mins highlight of walling off 3 other teams and whittling them down.


  3. #3
    Season 4 hit tuesday, and with a raft of changes, a new character and battlepass. New guy is a robot assassin looking alot like the assassins in Fate/series, gets to crouch walk as fast as normal movement which supports players that like to bob, a pretty useless throwing knife and his ultimate is a reraise spawn point, very similar to battlefield's radio spawn.

    Map has had the middle city half destroyed by lava and the frame-rate seems worse than ever moving into that area, i'm actively avoiding it, it's that bad. And they plonked a massive tower in the middle where gas plant was, no frame-rate problems there at all.

    they've moved the sniper class of weapons to its own ammo slot to stop sniper/campers sitting on 200 rounds, so at most they'll have 20 rounds (10 rounds per inventory slot), seems to have hit triple take hard as it was a noob friendly but lowpowered at range you'll at best tag 25-35 damage on one round (most players would be on 150hp) so it was mostly used to annoy and make the enemy waste shields but having nearly no ammo you can't waste slots annoying enemy if you run out in a single fight.

    They did put in a new sniper, a bolt action slightly more powerful on body hits than a longbow(former heavy ammo sniper) but with a huge down time on the reload and forced ADS drop, it can't kill at all. Its unique action is to burn a shield battery for a couple of shield killing bullets but as before the reload is killer and even the worst player would have ran behind cover before you can line up a second and why would anyone want to waste precious shields.

    they've also put the horrible L-star in normal loot replacing the deviation LMG, lowered its damage and did nothing about the muzzle flash and kick so it's the new mozi, to be avoided.

    New battlepass is so,so, more emotes, 2 new good looking legendary skins, and more chances at loot ticks.

  4. #4
    Time for the Tobal Blog update.

    Gameplay update came in tuesday along with a new limit timed event. the LTD as respawn refer to it this time is called Déjà vu, and is permanently placed items, ship drop and ending circle, with only the ship and circle changing once a week while it's on. They also slapped in a new armour update just for the mode where you can pick up an evolution body armour starting with 1 shield block and is upgrade it a max of 5 blocks by damage done which isn't that hard to do with easy snipers like charge and triple take.

    As for the same ending circle... results in alot of defensive characters camping the high ground, but so far i've managed to against them by having leveled my evo body to 5 compared to a 3 or 4 shielded camper. I've probably just stick to regular apex but i want the free peacekeeper and wingman model skins from playing the mode.

    Aside from the LTD, they changed the starting inventory to 10 slots (12,14,16 for upgrades now) and limited small healing items down to 4(from 6), large to 2 (from 3) and grenades from 2 to 1. Which are big changes for campers and rushers, campers can't keep prolonged eye for an eye sniping now, and thankfully a co-ordinated 6-10 grenade spam from a 3rd party is a rarity as do you risk your limited ammo/healing stock against an all out grenade barrage on an unsuspecting team.

    Other big change is massively reducing muzzle flash on everything but shotguns and snipers (which aren't problem due to the fire rate/hip fire and long scopes), which has definitely improved my aim now i can see small targets and my k/dr improved alot last night. Also really like the range increase to bloodhound scan, which i tend use once a fight is already started or chasing down a run away.

    and here's a few video's from last couple of months




  5. #5
    Keep it coming Tobal some great impressions there.

  6. #6
    New gameplay/event changes, probably the last till season 5 battle pass start (guessing in 2 months).

    Duo's and King Canyon (with apparently increased loot locations) come in on permanent basis, now you select trio or duo and you forced on to what maps in slot with a countdown till it changes to other map, no idea how long a fresh timer is, was only 35mins left on a map switch when i stopped playing.

    Lifeline get a meh buff, you an now open an extra compartment on the supply bins to get 2 extra items (hp/shields or attachments). The main problem is there only seems to 1 sometimes 2 blue bins in each location.

    Rev gets a huge buff as he is abilities really sucked. Low profile is removed which makes his crouch walk worth using, his silence bomb now last 20 seconds, an stock 2 of them and has a slightly larger AoE blast, which quite well a keep away on the defense. Also knocks out Gib's gun shield as well which is nice. His Ultimate allows a max of 50hp on revival making it usable at least, it's still crap but less crap. (main problem is revival is based only your HP, so it like attacking the enemy with no shields while it's on you)

    allround changes are low profile characters now receive the same damage to legs and arms as they do their body which is a bit of nerf but help bad players deal with wraiths and lifelines jumping and sliding around like coked up bunnies.

    We also have map update to World Edge with Bloodhound themed mountain cave, not landed in it yet as it seems a deathmarch with the amount teams landing in it to check it out.

    1 bonus video.. 2 for 1 snipe i didn't know the sentinel could do, and 1(me)v3 finale with a gentleman's agreement to a fist thrown down.


  7. #7
    Season 5 comes in with a new character, evolution of Kings Canyon, and balance changes

    Loba, dressed like a dishonored reject with a large bum, so . Active ability is a teleport ring much like Unreal Tournament version those many decades ago, you chuck it and choose when inthe throwing arc to port, sadly no telefragging, though it would have been fun if it caused some melee damage. Passive lets you see Purple and Gold items throw walls and her ultimate creates a interactive display for seeing and teleporting any items in range (which isn't large enough i think), i can see some benefits to it but it pretty situational maybe some faster looting in a new area no-ones touched it or safe looting an enemy teams crate you've downed behind wall a distance away. the teleport recharge is 30 secs, distance covered short but high enough to get up most cliffs/buildings but comes with an awful 1-2 second delay playing out a canned animation on spawning which makes with rubbish for attacking players who know your coming. Overall... C- need some buffs on the teleport and the range of the ultimate increased.

    Kings Canyon is now the only map for the next 14 days, not sure what will happens once that timer is up but i suspect a return to the map looping every 45mins between it and Worlds Edge. Biggest changes are skull town and the dome are gone which is massie real estate sunk underwater.. in its place is a tiny oilrig with quite a few rope lines connecting it to all sides. To make up for all that lost combat ground they've made huge oilrig and some sort of large experimental testing lab in the northwest of the map next to Array, not been in there yet. Can't say i'm a fan of removing skulltown.

    Balances come with a redo of Mirage, you can now control his decoys which makes alot easier to fool people into dumping a mag into it, you send it out, tap down on the d-pad and now it mimics every action you do but climbing, there's seems to be no lifespan on keeping up the decoy or its just a very long time (definitely more than 40 seconds) and it still recharges while decoy it out so you'll have the next ready to use in 10 seconds... i've been absolute undone by enemy mirage's constantly popping decoys that all seem real when they're sliding and jumping around. Ultimate is now spawning 8 of them, not useful as you'll initial at the centre of it and aren't invisible anymore. Passive got buffed by making raising invisible and dropping in from a respawn invisible too, which are both really useful.

    Not muh outside of Pathfinder grapple getting nerfed from 15 to 35 second on recharge.... seems really harsh but it does stopping pathfinders zipping into a fight, and then running away.

    Peacekeeper got moved gold drop pods and mastiff to normal loot... not sure on that choice, from playing around with it so far they haven't nerfed the damage on it meaning you can murder fools in 2 shots quickly.

  8. #8
    An update on the questing stuff, didn't mention before as it was just 'collect red box' while doing whatever in the game and once a day you'll get a bonus reward, not much to write about. It did have a bunch of silly story with it and as of today if you had done 5 levelup's you'll get access a PVE mission, which can be done single player or co-op (and repeat play at any time).

    You get dropped off in night time kings canyon, a load out of pistol/mozi/shields and then you fight dog monsters of various colours (darker the stronger) to get to a point to, defend the thing, and then exit. Felt pretty good to play, gunning down the dogs with shotgun and hopped up P2020. Looks like this will go on all season, 1 new PVE mission unlocked every tuesday (so 10 to 12 weeks of it) but sadly requires playing at least once a day to find the red treasure box's... it's annoying road block for getting players back into game for part time players like my mate who plays twice a week with me (he's at 3 of 5 needed, so we'll try co-op tomorrow if he get todays and tomorrows box), and they monetized it so you can buy 'missed' level ups for real cash .

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