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Thread: Half-Life: Alyx

  1. #41
    https://za.ign.com/half-life-alyx/14...ours-ign-first

    IGN have posted more gameplay from the new game that you would never believe from the vacuum of hype is just 9 days away

  2. #42

  3. #43
    Didn't get near it but did watch some reviews and it seems like it's a very strong entry if more reserved in its experimentation with VR than was expected.

  4. #44
    Iím amazed at the level of interaction you can have with objects in this game. Even silly stuff like picking up a marker pen and writing with it! I hope it makes it way to PSVR(2?) eventually.

  5. #45
    The best 15 I’ve ever spent in VR, my steam stats say I’m over 1000!

  6. #46
    I need to sell all my stuff due to no further income thanks to COVID-19, so I'll have to wait a bit before I can play. I wasn't overly happy with the Vive display anyway, so might wait for higher pixel density and a wider FOV before jumping back in.

  7. #47
    Sorry to hear of your situation. I was never a fan of the Vive lenses either, I`ve been an Oculus user up until I got my Index. While there is still a little lens flare the lenses are greatly improved + the faster frame rate makes for a very good looking and smooth experience.

  8. #48
    Quote Originally Posted by CMcK View Post
    Iím amazed at the level of interaction you can have with objects in this game. Even silly stuff like picking up a marker pen and writing with it! I hope it makes it way to PSVR(2?) eventually.
    I love how the 2 item limit is turning players into hobos, wandering around with a box full of their possessions.










  9. #49
    If only there was a coffin and machine gun. Half Life Django mod incoming...

  10. #50

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