I'm surprised to see that it targets 60fps, although the performance is by no means rock solid (I'm on a normal PS4, not sure if the Pro would help here). That was a nice surprise since I thought the console version would target 30.
There were times over the last few years that I got worried at how amateurish some of the pre-release footage looked, especially the weird first-ever-look at E3. I'm glad to report that there's not really any trace of that left. The only thing I thought that looked a tad off was Ryo's running animation, where the top half of his body looks almost bolted on to the bottom - I don't know what it is, but there's something not totally right about it that looks almost fan-gamey. Other than that, it's really surprising how familiar it all feels. The fact that the first areas re-use music from Shenmue 2 almost certainly helps ease you in.
Not surprisingly, it plays basically the same way it always has. Although it's a strange feeling being able to run off the predefined paths into the surrounding fields and other areas. It's almost stressful at first realizing how much more area there is to explore, to the extent that I'm glad the game stops you from venturing too far out of where you're supposed to be at the beginning.
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