History in Games:
1996 - Guardian Heroes
2004 - Guardian Heroes
Overview:
Bringing the walk along beat em up into the 32bit era as it had just fallen out of favour was a big job but naturally one that many gamers felt was safe to entrust to Treasure. Giving players an initial standard starting point, the gamer would begin their journey being impressed by the scaling sprite action as they followed the storyline to their own choosing, branches in your path coming up as you progressed. This branching system would then lead to the realisation that the game contained multiple endings which encouraged repeated play but those additional runs themselves revealed that conditions meant even more branching paths and characters became available. This meant that what seemed like a simple hack and slash increasingly turned into a big adventure with a versus mode where pretty much every character in the game could be unlocked and used. The game was largely landlocked to the Saturn until a release on Xbox Live leaving fans with the sequel as the only way to further indulge however that game arrived on the humble Gameboy Advance but suffered due to the limits of the chosen hardware and so failed to make much of an impact.
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