Actually started PS2 God Of War yesterday.
Not quite what I was expecting; halfway between a Devil May Cry/Bayonetta type hack n' slash and a more conventional sword and magic action/adventure but clearly more skewed towards the former type of game. That meant I felt distinct resistance to it initially as I'm not a fan.
The combat system is not overly elaborate so far, it has a good learning curve and whilst the path is very linear and clearly from that school of games there's more to it, places to explore, items to find etc. Give me Prince Of Persia and some proper platforming in a more elaborately designed open world environment in preference every time. But from a position of not hating it immediately it definitely grew on me over the three hours I've played so far.
Not quite what I was expecting; halfway between a Devil May Cry/Bayonetta type hack n' slash and a more conventional sword and magic action/adventure but clearly more skewed towards the former type of game. That meant I felt distinct resistance to it initially as I'm not a fan.
The combat system is not overly elaborate so far, it has a good learning curve and whilst the path is very linear and clearly from that school of games there's more to it, places to explore, items to find etc. Give me Prince Of Persia and some proper platforming in a more elaborately designed open world environment in preference every time. But from a position of not hating it immediately it definitely grew on me over the three hours I've played so far.
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