Up to Chapter 15 or something of U4.
It’s where they are wandering around the lost pirate city.
I thought the atmosphere and visuals of the sequence where you are shipwrecked on the island utterly outstanding. The driving rain looked absolutely amazing. There was a real sense of being freezing cold, battered by the elements and generally bust up.
The sequence before that when searching for clues in those island towers was ok. Not one of the best sections, but decent enough.
It’s against all my usual instincts, but I almost crave linearity in this game. The more open areas panic me a little. There’s just too many height levels and nooks that I can’t be bothered to scrat around for objects. I want to push on and follow the story. Yet I know that I’m missing collectibles by doing that, which is annoying.
Still, that’s my problem.
It’s where they are wandering around the lost pirate city.
I thought the atmosphere and visuals of the sequence where you are shipwrecked on the island utterly outstanding. The driving rain looked absolutely amazing. There was a real sense of being freezing cold, battered by the elements and generally bust up.
The sequence before that when searching for clues in those island towers was ok. Not one of the best sections, but decent enough.
It’s against all my usual instincts, but I almost crave linearity in this game. The more open areas panic me a little. There’s just too many height levels and nooks that I can’t be bothered to scrat around for objects. I want to push on and follow the story. Yet I know that I’m missing collectibles by doing that, which is annoying.
Still, that’s my problem.
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