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  1. #11
    Lost count of how many times I've 1cc'd Area88/UN Squadron

    I still think it's better on Arcade than SNES.

  2. #12
    I played through the CPS version this week and enjoyed it in a different way, more direct less tactical, no quartermaster levels and an alternative coin-op feel obviously. Always stuck with the original F8E plane then upgraded straight to the YF23 or F200 for later levels on the SNES so the plane selection was sort of null and void as an option. F20 and F14D too similar and the A10 not enough firepower for the endgame.



    I really want a finale to the trilogy now in all honesty. I am surprised nobody has tried to make a homebrew or Kickstarter CPS style title.
    Last edited by CAPCOM; 21-06-2020 at 01:21 PM.

  3. #13
    Quote Originally Posted by CAPCOM View Post

    Apparently there was a working SNES version shown at a winter or summer CES. Never knew that.
    I also didn't know that. But I can imagine it wouldn't have worked well with such a weak CPU. They would have had to cut things down quite a bit. I'm glad it ended up being a really nice gem for 32-bit consoles.

  4. #14
    Quote Originally Posted by Zaki View Post
    Lost count of how many times I've 1cc'd Area88/UN Squadron

    I still think it's better on Arcade than SNES.
    I used to be SNES > Coin-op but now I agree with you.

    Would've loved a home port of US Navy/Carrier Air Wing though.

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