The "anti-RPG" is now out and I've been giving it a shot.
It's a little hard to get into tbh. Your Love Level determines how much stamina you have and when you run out of stamina you die. As a result, you really can't travel too far from your gran's house initially. I gameovered quite a few times before I started to get the hang of it.
Once you do get into the swing of things, it's a case of speaking with villagers, learning their routines, obtaining their character cards and then figuring out what they need to experience love. When they experience love, you level up, which gives you more stamina and allows you to travel further. For your gran at the start, it's simply obtaining a loaf of bread from the baker, but for other characters it requires more digging.
It's definitely more an Adventure game than RPG. You obtain new information by showing NPCs items from your inventory. Showing them items at different locations yields different results. One of the castle guards for example is far more talkative after he's had a few drinks at the local bar than when he's on duty.
It's been interesting so far. I'm finally starting to get the hang of it and feel like I'm making progress. The hero is an arse and you're basically cleaning up his mess. It'll be interesting to see where the game goes with it.
It's a little hard to get into tbh. Your Love Level determines how much stamina you have and when you run out of stamina you die. As a result, you really can't travel too far from your gran's house initially. I gameovered quite a few times before I started to get the hang of it.
Once you do get into the swing of things, it's a case of speaking with villagers, learning their routines, obtaining their character cards and then figuring out what they need to experience love. When they experience love, you level up, which gives you more stamina and allows you to travel further. For your gran at the start, it's simply obtaining a loaf of bread from the baker, but for other characters it requires more digging.
It's definitely more an Adventure game than RPG. You obtain new information by showing NPCs items from your inventory. Showing them items at different locations yields different results. One of the castle guards for example is far more talkative after he's had a few drinks at the local bar than when he's on duty.
It's been interesting so far. I'm finally starting to get the hang of it and feel like I'm making progress. The hero is an arse and you're basically cleaning up his mess. It'll be interesting to see where the game goes with it.
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