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  1. #101
    Quote Originally Posted by wakka View Post
    There really is no alternative unless you've got a beefy PC.
    If you're after a wireless HMD, there still isn't a proper alternative. The wireless PC alternatives use lighthouse tracking, where you need to have base-stations around your room. No-one at present makes a headset which is similar to the Quest but is a dedicated PC headset.

    Quote Originally Posted by Neon Ignition View Post
    Question is, would Sony have had a better support making agreements with Indies etc to make their projects PSVR exclusive and make PSVR2 operate more like Quest does where you can connect it for high fidelity VR or still buy one if you don't own a PS5 and run it on its own?

    If so, why the old school approach?
    It's generally regarded that exclusivity doesn't benefit anyone in the VR space, because even for the Quest 2, the install base is still too small. Games generally have to sell across all the storefronts. Oculus is getting around that because, at present, they don't really need their stuff to be profitable to satisfy their business aims (it's like how Microsoft approached the original Xbox; they didn't really need to make a profit in the first 5 years; it was all about getting a piece of Microsoft hardware in peoples' living rooms).
    Last edited by Asura; 17-06-2021 at 02:05 PM.

  2. #102
    Quote Originally Posted by Neon Ignition View Post
    Question is, would Sony have had a better support making agreements with Indies etc to make their projects PSVR exclusive and make PSVR2 operate more like Quest does where you can connect it for high fidelity VR or still buy one if you don't own a PS5 and run it on its own?

    If so, why the old school approach?
    I think creating a headset that also runs standalone would have pretty significantly increased development and manufacturing costs versus a peripheral that just connects to PS5. That's probably one reason.

  3. #103
    Quote Originally Posted by Asura View Post
    It's generally regarded that exclusivity doesn't benefit anyone in the VR space, because even for the Quest 2, the install base is still too small. Games generally have to sell across all the storefronts. Oculus is getting around that because, at present, they don't really need their stuff to be profitable to satisfy their business aims (it's like how Microsoft approaches all their Xbox's; they didn't really need to make a profit; it was all about getting a piece of Microsoft hardware in peoples' living rooms).
    Edited for accuracy

    If not exclusive then say, at least making better use etc. The trouble with PCVR in a sense is that the tech is progressing along but very little takes advantage of it in a way that drives it on. I suppose part of the issue is the branching narrative too, if streaming is the future then VR can't be where investment goes etc. But titles like Half-Life Alyx are lightning rods but so incredibly infrequent. Resolution bumps are great for VR perception but if the next 5-6years of PSVR depends mostly on Superhot expansions, Beat Saber song packs and the such then it's hard to see why Sony is continuing or how console VR intends to grow.

  4. #104
    Quote Originally Posted by wakka View Post
    I think creating a headset that also runs standalone would have pretty significantly increased development and manufacturing costs versus a peripheral that just connects to PS5. That's probably one reason.
    Still, I wish we lived in a timeline where the PSVitaR was on the horizon.

  5. #105
    Suddenly I picture a Quest style headset where you can slide out the screen as a traditional portable. I want it.

  6. #106
    Best thing Sony could do for vr is let it work on pc and support it, but mandate a PSN version at the same time day & date, with publishing support options for small devs. Build vr up that way.

  7. #107
    Quote Originally Posted by Neon Ignition View Post
    Suddenly I picture a Quest style headset where you can slide out the screen as a traditional portable. I want it.
    More Google Cardboard - I believe there was some homebrew VR done on the Vita, but given the screen size and resolution, that'd have some big screendoor effect going on.

  8. #108
    A shame though, seems we're firmly on course for a more of the same type of product which is great in terms of having a better experience but hard to see how they grow it rather than it drift away in time like so many PS peripherals.

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