No-one on this? It's being raved about all over my feed, and having just kicked it off I see why. It's a good one, folks.
At a very crude, reductive level, think Dead Cells meets Diablo? It's very fast and slick looking, and although it's randomly generated dungeons and back to the start when you die, there's also a lot of permanent upgrades and unlocks that you can work toward to make the slog a lot less daunting. I feel like there's a big effort being made to not let the rogue like element scare people off.
The basic structure sees you fight through a chamber where you're set upon by a range of nasties, and on clearing it you'll typically get presented with a selection of doors which also signpost what you can expect as an additional reward on clearing it. This might be one of its many currencies (some are lost on death, others are used for pre-run upgrades), power-ups, or the ability to summon one of the other gods and then choose from the skills they can offer you. There's clearly a lot of diverse ways you can choose to play, and finding a build to support your chosen approach is a huge deal.
A lot of the commentary I've seen makes a very big deal of supporting characters too - as well as those that dole out your skills, the bosses are uniquely chatty too, and on closing out each run you're back to Hades, where they'll often be there to talk about your recent fight and how they're planning to change things up to stop you getting through again next time/
I've barely played a couple of hours and I'm already totally engrossed - it's dense, challenging, and looks and feels great.
At a very crude, reductive level, think Dead Cells meets Diablo? It's very fast and slick looking, and although it's randomly generated dungeons and back to the start when you die, there's also a lot of permanent upgrades and unlocks that you can work toward to make the slog a lot less daunting. I feel like there's a big effort being made to not let the rogue like element scare people off.
The basic structure sees you fight through a chamber where you're set upon by a range of nasties, and on clearing it you'll typically get presented with a selection of doors which also signpost what you can expect as an additional reward on clearing it. This might be one of its many currencies (some are lost on death, others are used for pre-run upgrades), power-ups, or the ability to summon one of the other gods and then choose from the skills they can offer you. There's clearly a lot of diverse ways you can choose to play, and finding a build to support your chosen approach is a huge deal.
A lot of the commentary I've seen makes a very big deal of supporting characters too - as well as those that dole out your skills, the bosses are uniquely chatty too, and on closing out each run you're back to Hades, where they'll often be there to talk about your recent fight and how they're planning to change things up to stop you getting through again next time/
I've barely played a couple of hours and I'm already totally engrossed - it's dense, challenging, and looks and feels great.
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