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Retro|Spective 162: Full Spectrum Warrior

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    Retro|Spective 162: Full Spectrum Warrior



    History in Games:
    2004 - Full Spectrum Warrior
    2006 - Full Spectrum Warrior: Ten Hammers

    Overview:
    A squad based tactical shooter, the original FSW game caused quite a ripple when it first debuted back in 2004. Overseeing multiple tactical teams the player was tasked with completing the preset objectives of each mission using careful and considered approaches by placing a cursor in position to guide the team members through each action. The game was also notable for being one of the Xbox's early titles to support online multiplayer co-op. Notably, the game was also well known for being the byproduct of research by the US Army into the use of commercial software in the training of recruits. The sequel though wasn't as well received and that moment of impact was over in a flashbang.







    Where you one of the games top brass fans?

    #2
    Paging @Full Spectrum Warrior!

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      #3
      Had some amazing times playing this game. PS2 got a version eventually but it was garbage by comparison.

      You could unlock the original Army Training version too, which just gave you a hastily scrawled rough map at the beginning and that was it; no gps or live map! The game did have its issues, the worst of which was enemies spawning in places they couldn't possibly emerge from.

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        #4
        I know they used this for a good while but how useful would it likely have been to live exercises?
        Looking back it seems like the practicalities of the game would mean it would only have basic relevance?

        These days they probably use Ranbow Six: Seige

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          #5
          It was probably pretty good for teaching situational awareness.

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            #6
            Originally posted by Neon Ignition View Post
            Looking back it seems like the practicalities of the game would mean it would only have basic relevance?
            Actually, that's kinda how it went down.

            The simulator, which can be unlocked in the retail version, is just a more basic version of the actual game - but it did manage to do a few things. It teaches the basic structure of covering fire and movement in hostile territory, it uses the correct language (and hand signals? I can't quite remember) for these things. It's also quite fun to play, which might seem a small thing, but if you can give recruits something which is mildly "useful" whilst also being something they would find fun, just in general, then that's beneficial.

            This came at the time of the US military putting quite a bit of investment into videogames. America's Army came out of the same process. IIRC there was actually a study by the Pentagon which concluded all of this money was, well, not wasted, per se, but rather that it wasn't a huge boon, and they would be more cautious about this stuff in the future.

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              #7
              This is BC on Xbox, does it improve it?

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                #8
                Originally posted by ucci View Post
                This is BC on Xbox, does it improve it?
                Original Xbox games run natively at 4x their original resolution on the Xbox One S and 16x on the Xbox One X. There are other improvements such as higher and/or smoother framerates and faster loading times.

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